Media
ALL PODCASTS, ARTICLES AND MORE.
Questions Istanbul Founders Stopped Asking
What Türkiye built, who built it, and what happens next. I asked Akin Babayigit, and he gave unfiltered answers.
Mattel Wants Studios to Pitch the Uncomfortable
How licensing deals are actually won, and what studios keep getting wrong with Mattel's Global Head of Digital
The Man Behind Most Gaming Deals
Affan Butt on how relationships built years before a deal even exists, from Loom Games' $1B sale to Scopely to Supercell's SoftBank raise.
5 Numbers Hiding in Plain Sight: Sensor Tower's Ad Monetization Report
5 Key Numbers from The State of Mobile Gaming Ad Monetization Report and What It Tells Us
The Runtime Gap: What 25 Years Inside Game Engines Taught Andrew Bowell About Where AI Actually Matters
Andrew Bowell, CEO of Iconic, on game development, AI integration, and the challenges of building new game engines.
Nobody Told You This About Consulting
Why thousands of game industry veterans are turning to consulting
Gaming Lost Another VC. Don't Be Surprised
Why a Founder Who Did Everything Right Still Walked Away
Newzoo's Inflection Point Report: Three Things Worth Arguing About
What Newzoo's 2026 PC & Console Report Actually Says
How to Build a Real Business on Roblox in 2026
What operators miss when they treat Roblox like “just another platform.”
Seven Things the 2025 State of Gaming Report Actually Tells Us
Important trends from Sensor Tower’s “State of Gaming” annual report. Featuring Sensor Tower’s Sam Aune.
Pixel Flow and the Rise of Sort Puzzles
What Pixel Flow’s rise says about puzzle mechanics, UA creativity, and the next hybrid-casual wave.
Building Forever Franchises: 13 Years of Lessons from Zynga's EVP Studios, Yaron Leyvand
How Zynga built and builds games that never die
8 Reasons Most UA Strategies Fail as they Scale
Why UA performance often collapses right when it looks like you’ve cracked growth
Hiring as a Competitive Advantage
Great teams aren't hired. They're built, one courageous, uncomfortable decision at a time.