How Block Blast scaled with clarity-first and what comes next
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
All in Deconstructions
The brief history of coin looters and how to execute flawlessly when entering saturated markets
A breakdown of five game-design “superpowers” that product leaders can bring into consumer apps—from progression systems to re-engagement loops and monetization models.
Supercell has rebooted Squad Busters. Again. Yet the reboot feels more like a company wrestling with itself than with its competition.
The green owl isn’t cute. It’s ruthless. Here’s how Duolingo gamified education and built one of the stickiest consumer apps on the planet.
Magicabin, a captivating farm adventure game by Ivy Mobile, has rapidly gained popularity with its immersive gameplay and seasonal events. As it continues to rise, it establishes itself as a strong competitor to the reigning leader in the niche, Moon Active.
Mobile gaming is getting more dramatic—literally. With games like Dark War: Survival proving that players don’t just want new mechanics, they want high-stakes stories that pull them in.
Hybridcasual puzzles mix fast, easy gameplay with just the right amount of challenge. We analyze why some are more addicting than others.
With games like Catizen and Boinkers turning idle clicks into crypto gold, this platform is a secret weapon for gaming studios looking to score big.
Game development isn’t just about creating from scratch—it’s about knowing when and how to borrow smartly. See how thoughtful adaptations, rather than straightforward copying, shape the most successful games in the industry.
Despite the hype, Squad Busters is facing major challenges. In this analysis, we break down the reasons for its struggles and what Supercell can do to turn things around.
Puzzle games thrive on quick sessions, though daily missions can take that a step further.
Time Blast isn’t just another puzzle game—it’s a reinvention of the Blast genre with modern twists that could change the way you play.
The merge game space is fiercely competitive, yet Microfun has achieved an impressive feat by climbing to the second spot in the US with Gossip Harbour. Discover how this success story unfolded.
Puzzle games on mobile continue to reach new revenue and engagement heights thanks to features like the win streak. Let us explain to you how this particular feature works.
Let’s dig into why Squad Busters, Supercell's latest release, struggled after launch and whether it can become a comeback story or remain a costly lesson in mobile game development.
How did Royal Kingdom transform in just one year? Follow along as we uncover the progress and changes in v2!
Overall, this game is a hit! But is it a monster hit or 'just' a hit? Read and watch our fill review!
Is Modern Community's metagame setting a new standard for narrative-driven Match-3 games?
Is the future of mobile gaming a blend of casino thrills and battle tactics?
A clean, high-signal newsletter for builders who want to understand what's working in games—fast.