Media
ALL PODCASTS, ARTICLES AND MORE.
Hiring as a Competitive Advantage
Great teams aren't hired. They're built, one courageous, uncomfortable decision at a time.
12 Gaming Predictions for 2026
Mobile, Console, Steam, China, AI, Sony, Xbox, GTA6... 12 bold and data backed predictions.
Slipknot's Co-Founder: Building Games Like You Build a Band
Why great games (and great bands) are built by people who actually give a sh*t
(VOTING OPEN) Golden TWIG 2025: the Most Honest Awards in the Industry
The Most Honest Awards in Gaming Industry
From Space Ape to Duolingo via Supercell: Simon Hade on Building, Pivoting, and the Price of Being a Founder
Simon Hade's journey from co-founding Space Ape through Supercell and eventually into arms of Duolingo is worth hearing.
Hard Truths About Co-Founders, Capital, and Competition
AppCharge went from zero to $500M+ in gaming transactions, but the real story is three years of grinding, failed funding rounds, and two best friends learning to disagree without breaking
I Analyzed Clash Royale’s Marketing. Here’s What I Found.
So was it all product or was marketing behind the resurrection?
Loyalty Platforms 101: The Complete Guide to Gaming's Fastest-Growing UA Channel
Why are major studios suddenly throwing a third of their media budgets at loyalty platforms? VYBS founder Ido Raz breaks down the channel everyone dismissed as "cheap installs" that's now fueling the industry's fastest growth.
How Three ‘Unfundable’ Engineers Built a $XXXM Company
Three backend engineers were told they were unfundable and building in a graveyard market. Ten years later, Heroic Labs is profitable, powers major game studios, and never raised VC money. Here's how they did it.
How to Build an AI-First Culture with 1,300 People. Real Story.
Most companies tell employees to "figure out AI" on top of their regular work. AppsFlyer did the opposite. They made AI learning the work itself, and the results reveal why the top-down approach is failing.
The Game Analytics Masterclass
A decade after that first pitch meeting at Rovio, the fully realized vision: how top studios use analytics to reduce decision latency and see truth before competitors even react.
Inside Squad Busters’ $150 Million Experiment
Supercell went all-in on Squad Busters with Hollywood talent, no soft launch, and a $150M budget. It didn't work out. Here's why it still mattered.
Cyprus: Gaming's Quiet Superpower
One pretend Swede is moving to Cyprus, and it's not for the beaches. This small Mediterranean island is becoming Europe's unlikeliest game development powerhouse, with major studios like Wargaming and Owlcat Games leading the charge.
The Man Who Walked Away from OpenAI and Raised $134 Million Instead
Game development is evolving from logic to life. Through world models, Pim De Witte is building a future where virtual worlds learn, react, and feel alive.
Ex-Take-Two CEO on the Future of Games and the Intersection of AI and Creativity
Former Take-Two CEO Ben Feder explores how AI is redefining creativity in gaming and why his new fund, Tirta Ventures, is investing in the next wave of intelligent game studios.
8 Trends That Will Redefine Gaming in Asia (and Beyond)
From China’s regulation reset to SEA’s new payment ecosystems, Asia is setting the rules for the next era of gaming.
Supercell vs. EU: How Europe Risks Killing Its Golden Goose
Supercell’s Ilkka Paananen calls out EU regulators over the Digital Fairness Act, warning that new laws could cripple Europe’s $27B gaming industry. Is Brussels protecting consumers or killing its own innovation engine?
How Do You Find and Scale an Indie Hit Like Balatro?
A poker roguelike made by one person broke the internet, and Playstack turned it into a phenomenon. Here’s how they did it.
The DoF Masterclass: From an Idea to Scale at a Supersonic Speed
Key lessons from Supersonic’s leaders on turning a hybridcasual idea into a scalable hit - covering publishing, monetization, creative strategy, and growth.
Are We at Peak Gaming? Seven Questions Shaping 2025
An ultra deep dive into Newzoo’s gaming market report that leaves no graphs unturned.