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Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

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Deconstructor of Fun
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What Pokemon GO Can Learn from Jurassic World Alive
Jul 12

Jul 12 What Pokemon GO Can Learn from Jurassic World Alive

Adam Telfer
Deconstructions

Can Jurassic World alive repeat Pokemon GO’s success?

3 Reasons Why Sims Mobile Misses the Mark: In-depth Analysis
Jul 3

Jul 3 3 Reasons Why Sims Mobile Misses the Mark: In-depth Analysis

Guest Writer
Deconstructions

Sims was a proven concept on mobile. Yet the sequel didn’t deliver.

What the H _ _ _ Happened to Brawl Stars?
Jun 6

Jun 6 What the H _ _ _ Happened to Brawl Stars?

Michail Katkoff
Deconstructions

During the past year Supercell’s latest game in soft launch has pulled all the tricks in the book - but it looks like that won’t be enough.

Will Clan Wars Get You Back to Clash Royale?
May 8

May 8 Will Clan Wars Get You Back to Clash Royale?

Michail Katkoff
Deconstructions

Clash Royale attempts to stop sliding revenues by taking a page from Clash of Clan’s playbook

$126 Million and Counting: Fortnite, How Do They Do It?
Apr 23

Apr 23 $126 Million and Counting: Fortnite, How Do They Do It?

Joseph Kim
Deconstructions

The most thorough analysis of Fortnite’s monetisation you’ll find

Love Nikki - a Dress-Up Game to Rule Them All
Apr 11

Apr 11 Love Nikki - a Dress-Up Game to Rule Them All

Guest Writer
Deconstructions

How Love, Nikki racked up $160M with just 40M installs

How Counter Strike Can Sell a Single Skin for $61,000
Mar 28

Mar 28 How Counter Strike Can Sell a Single Skin for $61,000

Guest Writer
Business, Deconstructions, Game Mechanics

Counter Strike grew its revenues by $84M in 2017 by perfecting the sales of skins

Deconstructor of Fun @ GDC!
Mar 15

Mar 15 Deconstructor of Fun @ GDC!

Anil Das-Gupta

Catch the powerful Deconstructor of Fun team at GDC! 

Facebook Instant Games: Designing Games for Chat
Mar 6

Mar 6 Facebook Instant Games: Designing Games for Chat

Adam Telfer
Business, Game Mechanics

The rules of designing successful messenger games.

How Idle Heroes made $100M in a Year
Feb 27

Feb 27 How Idle Heroes made $100M in a Year

Joseph Kim
Deconstructions

How Idle Heroes took its place in the top grossing charts

LEGENDARY: Game of Heroes - a Master Class in Live Operations
Feb 14

Feb 14 LEGENDARY: Game of Heroes - a Master Class in Live Operations

Guest Writer
Deconstructions

Guest author Andrew Payton walks us through the incredibly well thought out and excuted liveops run in N3twork's Legendary: Game of Heroes.

Prediction for 2018: Mid-Core Games
Feb 5

Feb 5 Prediction for 2018: Mid-Core Games

Anil Das-Gupta
Business

Review of 2017 and predictions for the mobile mid-core market in 2018. 

From the Trenches: How to Grow a Live Game
Jan 25

Jan 25 From the Trenches: How to Grow a Live Game

Michail Katkoff
Business

the rules of running a successful mobile free-to-play game 

HQ Trivia and the Rise of Mobile Streaming
Jan 16

Jan 16 HQ Trivia and the Rise of Mobile Streaming

Abhimanyu Kumar
Deconstructions

Ever wanted to be a contestant on a live TV game show and win real money? 

Prediction for 2018: Casual Games
Jan 9

Jan 9 Prediction for 2018: Casual Games

Michail Katkoff
Business

Predictions for puzzle, simulation, instant, lifestyle and hyper casual games

Arena of Valor - The Biggest Hit You've Never Played
Dec 20

Dec 20 Arena of Valor - The Biggest Hit You've Never Played

Anil Das-Gupta
Deconstructions
Design Home and the Art of Monopoly
Dec 13

Dec 13 Design Home and the Art of Monopoly

Adam Telfer
Deconstructions

What makes Glu's mega-hit one of a kind

Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks?
Dec 6

Dec 6 Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks?

Anil Das-Gupta
Deconstructions

Nintendo's Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. Can the grandfather of simulation games teach us about game design?

Star Wars Battlefront II: The Only Analysis You Need to Read
Nov 21

Nov 21 Star Wars Battlefront II: The Only Analysis You Need to Read

Michail Katkoff
Deconstructions, Business

How the Rebels took down the Death Star

Toon Blast and the Death of Saga
Nov 15

Nov 15 Toon Blast and the Death of Saga

Adam Telfer
Deconstructions

Deconstructing the two reasons why traditional Saga maps are a thing of the past

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