Media
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Can Capcom's Puzzle Fighter Deliver a K.O?
Renowned Japanese developer Capcom has brought back it's 90's arcade classic Puzzle Fighter to mobile, but how does it stack up?
Move over Minecraft - Monetizing User-Generated Content
A compact review of the next wave of user-generated games
Monetization with Behavioral Economics
Affect players' decision-making to drive digital revenues
Merge Town: Rise of Hyper Casual
Gram Games successfully combines hyper casual games with video ad driven business model
Designing a Strong Gacha
How to design a great gacha explained via the cases of Clash Royale and Brawl Stars.
EA Mobile: Can the Giant Climb to the Top?
EA Mobile is doing great but they should, and could, do better
The Secrets of Machine Zone's Success Part 3 - Monetization and the Future of 4X Games
Monetization, user acquisition and the future of mid-core games
The Secrets of Machine Zone's Success Part 2 - Design
The core systems and designs of Machine Zone's games
The Secrets of Machine Zone's Success - Part 1: The History
The history of Machine Zone's and 4X games
Has King Peaked?
Why is King such a dominant company and will their dominance hold under Activision's lead
How Fire Emblem Heroes Made $100M from 10M Installs
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it succesful?
How Angry Birds 2 Multiplied Revenues in a Year
A masterclass of adding mid-core elements into a casual game
Brawl Stars - can Supercell do it again?
Supercell have recently launched a new title, Brawl Stars in the Canadian app store. But will the game become another billion dollar hit, or just another also-ran. We quizzed our team to see what they think.
Deconstructing "Clash of Clans 2: The Builder Base"
Clash of Clans' Builder Village update is a like a whole new game - a Clash of Clans 2, if you will.
NBA Live Mobile: Why EA Can't Replicate Madden Mobile's Success
EA's NBA Live follows in the footsteps of MADDEN but fails to deliver the same score
Gardenscapes : One Big Pivot to Success
How Gardenscapes' decision to pivot from a Hidden Object game to a Match 3 game ultimately determined its success.
TRANSFORMERS: Forged to Fight - A Game Worth Paying $750M For?
A closer look at the follow-up to Marvel:Contest of Champions
4 Reasons Why You Want To Quit Playing Hearthstone
Deconstructing the struggles of evergreen Heartstone
How One Event Shot Dokkan Battle into #1 Top Grossing
Deconstruction of top grossing game event
7 Reasons Why You Can't Stop Playing Clash Royale
Because of these seven reasons, it's nearly impossible to stop playing Clash Royale.