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Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

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Deconstructor of Fun
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Can Capcom's Puzzle Fighter Deliver a K.O?
Oct 18

Oct 18 Can Capcom's Puzzle Fighter Deliver a K.O?

Anil Das-Gupta
Deconstructions

Renowned Japanese developer Capcom has brought back it's 90's arcade classic Puzzle Fighter to mobile, but how does it stack up?
 

Move over Minecraft - Monetizing User-Generated Content
Oct 4

Oct 4 Move over Minecraft - Monetizing User-Generated Content

Guest Writer
Game Mechanics

A compact review of the next wave of user-generated games

Monetization with Behavioral Economics
Sep 14

Sep 14 Monetization with Behavioral Economics

Guest Writer
Business, Game Mechanics

Affect players' decision-making to drive digital revenues

Merge Town: Rise of Hyper Casual
Sep 6

Sep 6 Merge Town: Rise of Hyper Casual

Adam Telfer
Deconstructions, Game Mechanics

Gram Games successfully combines hyper casual games with video ad driven business model

Designing a Strong Gacha
Aug 31

Aug 31 Designing a Strong Gacha

Adam Telfer
Game Mechanics

How to design a great gacha explained via the cases of Clash Royale and Brawl Stars.

EA Mobile: Can the Giant Climb to the Top?
Aug 24

Aug 24 EA Mobile: Can the Giant Climb to the Top?

Michail Katkoff
Business

EA Mobile is doing great but they should, and could, do better

The Secrets of Machine Zone's Success Part 3 - Monetization and the Future of 4X Games
Aug 17

Aug 17 The Secrets of Machine Zone's Success Part 3 - Monetization and the Future of 4X Games

Anil Das-Gupta
Deconstructions

Monetization, user acquisition and the future of mid-core games

The Secrets of Machine Zone's Success Part 2 - Design
Aug 10

Aug 10 The Secrets of Machine Zone's Success Part 2 - Design

Anil Das-Gupta
Game Mechanics, Deconstructions

The core systems and designs of Machine Zone's games

The Secrets of Machine Zone's Success - Part 1: The History
Aug 3

Aug 3 The Secrets of Machine Zone's Success - Part 1: The History

Anil Das-Gupta
Deconstructions, Game Mechanics

The history of Machine Zone's and 4X games

Has King Peaked?
Jul 26

Jul 26 Has King Peaked?

Michail Katkoff
Business

Why is King such a dominant company and will their dominance hold under Activision's lead

How Fire Emblem Heroes Made $100M from 10M Installs
Jul 19

Jul 19 How Fire Emblem Heroes Made $100M from 10M Installs

Anil Das-Gupta

Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it succesful?

How Angry Birds 2 Multiplied Revenues in a Year
Jul 5

Jul 5 How Angry Birds 2 Multiplied Revenues in a Year

Michail Katkoff
Deconstructions

A masterclass of adding mid-core elements into a casual game

Brawl Stars - can Supercell do it again?
Jun 22

Jun 22 Brawl Stars - can Supercell do it again?

Anil Das-Gupta

Supercell have recently launched a new title, Brawl Stars in the Canadian app store. But will the game become another billion dollar hit, or just another also-ran. We quizzed our team to see what they think.

Deconstructing "Clash of Clans 2: The Builder Base"
Jun 20

Jun 20 Deconstructing "Clash of Clans 2: The Builder Base"

Guest Writer

Clash of Clans' Builder Village update is a like a whole new game - a Clash of Clans 2, if you will. 

NBA Live Mobile: Why EA Can't Replicate Madden Mobile's Success
Jun 7

Jun 7 NBA Live Mobile: Why EA Can't Replicate Madden Mobile's Success

Guest Writer

EA's NBA Live follows in the footsteps of MADDEN but fails to deliver the same score

Gardenscapes : One Big Pivot to Success
May 16

May 16 Gardenscapes : One Big Pivot to Success

Adam Telfer

How Gardenscapes' decision to pivot from a Hidden Object game to a Match 3 game ultimately determined its success.

TRANSFORMERS: Forged to Fight - A Game Worth Paying $750M For?
May 2

May 2 TRANSFORMERS: Forged to Fight - A Game Worth Paying $750M For?

Anil Das-Gupta
Deconstructions, Game Mechanics

A closer look at the follow-up to Marvel:Contest of Champions

4 Reasons Why You Want To Quit Playing Hearthstone
Apr 26

Apr 26 4 Reasons Why You Want To Quit Playing Hearthstone

Guest Writer

Deconstructing the struggles of evergreen Heartstone

How One Event Shot Dokkan Battle into #1 Top Grossing
Apr 24

Apr 24 How One Event Shot Dokkan Battle into #1 Top Grossing

Adam Telfer
Deconstructions, Business

Deconstruction of top grossing game event

7 Reasons Why You Can't Stop Playing Clash Royale
Apr 12

Apr 12 7 Reasons Why You Can't Stop Playing Clash Royale

Michail Katkoff
Deconstructions

Because of these seven reasons, it's nearly impossible to stop playing Clash Royale.

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