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Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

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Deconstructor of Fun
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Fast Following Clash Royale - the Case of Star Wars: Force Arena
Feb 10

Feb 10 Fast Following Clash Royale - the Case of Star Wars: Force Arena

Michail Katkoff
Deconstructions

Four Reasons Why Star Wars: Force Arena Fell Short from Clash Royale

Titanfall 2: The Titan That Almost Was
Jan 24

Jan 24 Titanfall 2: The Titan That Almost Was

Guest Writer
Deconstructions

How one of the most promising launches in 2016 ended in a disaster.

Paid or Freemium: The Case of Super Mario Run
Jan 17

Jan 17 Paid or Freemium: The Case of Super Mario Run

Michail Katkoff
Deconstructions

An analysis of the Super Mario Run and the factors that speak for the good old pay-to-play model instead of the de facto freemium model.

Why FIFA Mobile Hasn't Yet Landed a Touchdown
Nov 3

Nov 3 Why FIFA Mobile Hasn't Yet Landed a Touchdown

Michail Katkoff
Deconstructions

Despite the best possible sport IP and all the installs, FIFA Mobile has failed to fulfill its incredibly high expectations and reach the heights of its Madden counterpart.

Managing and Avoiding Content Treadmills
Sep 27

Sep 27 Managing and Avoiding Content Treadmills

Michail Katkoff
Game Mechanics

An analysis of content-driven games and successful mechanics to reduce the volume of content needed.

The Making Of A Mechanic: Daily Goals
Jul 28

Jul 28 The Making Of A Mechanic: Daily Goals

Guest Writer
Game Mechanics

This post analyzes the usage of daily goal mechanic’s in several titles and goes over some uses where it doesn’t work as well as it could have.

5 Reasons Why You Want to Quit Clash Royale
May 17

May 17 5 Reasons Why You Want to Quit Clash Royale

Michail Katkoff

This post breaks down five reasons why you are thinking about quitting the game you loved so much just a short while back.

Galaxy of Heroes - Full Deconstruction of EA's Death Star
Apr 22

Apr 22 Galaxy of Heroes - Full Deconstruction of EA's Death Star

Adam Telfer

EA did what Kabam, Disney and Konami couldn't do. They created a Star Wars game that will last for years. 

Indie Dimepiece: Super Tribes
Mar 28

Mar 28 Indie Dimepiece: Super Tribes

Michail Katkoff
Indie

Super Tribes is like bite sized Civlization on your touchscreen device.

 Clash Royale - Deconstructing Supercell's Next Billion Dollar Game
Feb 23

Feb 23 Clash Royale - Deconstructing Supercell's Next Billion Dollar Game

Michail Katkoff

Clash Royale is the fourth Supercell game in a row that will capture the market and make the rest of us game-makers look like rookies.

How Destiny Is Revolutionizing Console Games With Freemium Mechanics
Feb 4

Feb 4 How Destiny Is Revolutionizing Console Games With Freemium Mechanics

Guest Writer
Deconstructions

The main driver of Destiny’s success is their brilliant adaptation of mechanics found commonly throughout free-to-play games: The Core Loop, Focus On Retention, and Resource-Based Events.

6 Predictions For Mobile Games in 2016
Jan 28

Jan 28 6 Predictions For Mobile Games in 2016

Michail Katkoff
Business

Streaming platforms, redefined mid-core games, core games, high production values and IPs.

Need for Speed: No Limits and Why Racing Games Aren't Winning On Mobile
Jan 17

Jan 17 Need for Speed: No Limits and Why Racing Games Aren't Winning On Mobile

Michail Katkoff
Deconstructions

Players love racing games because they're about perfecting every corner and knowing each track like the back of your hand. Most racing games miss this point.

How Kabam's Contest of Champions Made $100 Million in Seven Months
Dec 4

Dec 4 How Kabam's Contest of Champions Made $100 Million in Seven Months

Guest Writer
Deconstructions

Contest of Champions is part of Kabam’s overall company strategy to create triple-A titles for mobile, and it’s a strategy that is already working.

Four ways Blizzard's Heroes of The Storm will outplay League of Legends
Nov 12

Nov 12 Four ways Blizzard's Heroes of The Storm will outplay League of Legends

Michail Katkoff
Deconstructions

Bizzard's Heroes of the Storm challenges League of Legends with a different take on the whole hero brawler genre. 

7 Characteristics of a Successful Game Studio
Oct 5

Oct 5 7 Characteristics of a Successful Game Studio

Michail Katkoff
Business

Great games are made by well-run organizations. 

Why Fallout Shelter Popped and Dropped
Jul 21

Jul 21 Why Fallout Shelter Popped and Dropped

Michail Katkoff
Deconstructions

Fallout Shelter was able to conquer the absolute top of charts quickly and vanished just as fast as it came. 

World of Tanks Blitz Liberates Players from Mid-Core
Jun 22

Jun 22 World of Tanks Blitz Liberates Players from Mid-Core

Michail Katkoff
Deconstructions

World of Tanks is exactly what you expect it to be - pure battle. There are no building or timers. You don't run out of lives. You also don't have to farm, craft or play the gacha game.

Madden Mobile: Can EA Update Its Classic Playbook?
Feb 18

Feb 18 Madden Mobile: Can EA Update Its Classic Playbook?

Guest Writer
Deconstructions

EA's MADDEN is the most successful sports game ever made for touchscreen devices.

SimCity BuildIt: A Nice Town, But Would You Want to Move In?
Feb 4

Feb 4 SimCity BuildIt: A Nice Town, But Would You Want to Move In?

Guest Writer
Deconstructions

the teams at EA and Track Twenty have accomplished something remarkable – they’ve created a good mobile port, both in terms of quality and KPIs, of a significant PC franchise. 

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