Home
Blog
The Slack Group
The Newsletter
Store
Consulting & Advisory
Privacy Policy
Talent
Terminal.ai

Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

Categories

  • Blockchain
  • Business
  • Deconstructions
  • Digest
  • Founders
  • Game Mechanics
  • Indie
  • Leadership
  • Marketing
  • Other
  • Predictions
  • web3
Deconstructor of Fun
0
Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game
Jan 29

Jan 29 Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game

Michail Katkoff
Deconstructions, Game Mechanics

Supercell's take on puzzle category. A fun game that failed.

How Kim Kardashian: Hollywood Made the A-List
Jan 10

Jan 10 How Kim Kardashian: Hollywood Made the A-List

Guest Writer
Deconstructions

Glu's Kim Kardashian game was a smash hit. This through deconstruction explains why and how.

If Vainglory Doesn't Make it, No One Will
Dec 2

Dec 2 If Vainglory Doesn't Make it, No One Will

Michail Katkoff
Deconstructions

Super Evil Megacorp built League of Legends for touchscreen devices. But is that what the players want?

Fates Forever - Beauty Pageant Contestant in a Sports Match
Aug 26

Aug 26 Fates Forever - Beauty Pageant Contestant in a Sports Match

Michail Katkoff
Deconstructions

Fates Forever was a beautiful MOBA that failed due to lack of depth and technical issues.

The MOBA Market
Jun 13

Jun 13 The MOBA Market

Michail Katkoff
Business

Everyone wants a Multiplayer Online Battle Arena like League of Legends. This post analyzes why there is only one winner in the MOBA market.

Indie Game to Try: Colossatron
Feb 3

Feb 3 Indie Game to Try: Colossatron

Michail Katkoff
Indie

Fun paid game from Halfbrick studios.

Indie Game to Try: Heroes of Honor
Jan 28

Jan 28 Indie Game to Try: Heroes of Honor

Michail Katkoff
Indie

Heroes of Honor was a game made by Nonstop Games before they were purchased by King.

Boom Beach - Developing the Next Big Thing
Jan 18

Jan 18 Boom Beach - Developing the Next Big Thing

Michail Katkoff

Supercell's Clash of Clans follow-up innovates on the gameplay and chooses to go light on the social.

Mid-Core Success Part 4: Monetization
Nov 22

Nov 22 Mid-Core Success Part 4: Monetization

Michail Katkoff

The final part of the series analyzes monetization mechanics in mid-core games.

Mid-Core Success Part 3: Social
Nov 4

Nov 4 Mid-Core Success Part 3: Social

Michail Katkoff

Third part of the series analyzes the social mechanics in mid-core games.

 

Mid-Core Success Part 2: Retention
Oct 28

Oct 28 Mid-Core Success Part 2: Retention

Michail Katkoff

Second part of the series analyzes the retention mechanics that make players stick in mid-core games.

 

Mid-Core Success Part 1: Core Loops
Oct 21

Oct 21 Mid-Core Success Part 1: Core Loops

Michail Katkoff

The first part of the mid-core series explains the core loop of mid-core games.

Why Plants vs. Zombies 2 Can't Make It To the Top
Oct 3

Oct 3 Why Plants vs. Zombies 2 Can't Make It To the Top

Michail Katkoff
Deconstructions

First free-to-play Plants VS Zombies was not the success it could have been.

How Jelly Splash beats Candy Crush Saga in monetization
Aug 30

Aug 30 How Jelly Splash beats Candy Crush Saga in monetization

Michail Katkoff

Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.

Growth Hacking Criminal Case
Aug 14

Aug 14 Growth Hacking Criminal Case

Michail Katkoff

Parisian studio, Pretty Simple, was late to the matured Facebook market but was nevertheless still able to capture is a sizeable chunk of it. 

6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga
Jul 16

Jul 16 6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga

Michail Katkoff

King's newest puzzle game hit Pet Rescue Saga doesn't seem to have the same potential for success as Candy Crush Saga did.

Beating Candy Crush Saga
May 22

May 22 Beating Candy Crush Saga

Michail Katkoff

What does it take to dethrone the best puzzle game ever made?

How Puzzle & Dragons Does It
Feb 25

Feb 25 How Puzzle & Dragons Does It

Michail Katkoff

GungHo's Puzzle & Dragons is a Japanese monster hit. Here's how and why.

Monetizing an Infinite Runner
Feb 15

Feb 15 Monetizing an Infinite Runner

Michail Katkoff

Infinite runners, like Subway Surfer, horde installs but have a hard time in monetizing their players. This post analyzes how they could do a better job.

Behind the Success of Hay Day
Jan 11

Jan 11 Behind the Success of Hay Day

Michail Katkoff
Game Mechanics, Deconstructions

A sit-down with Timur Haussila, the lead of a team that created Hay Day.

 

Load More
0