Media
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Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game
Supercell's take on puzzle category. A fun game that failed.
How Kim Kardashian: Hollywood Made the A-List
Glu's Kim Kardashian game was a smash hit. This through deconstruction explains why and how.
If Vainglory Doesn't Make it, No One Will
Super Evil Megacorp built League of Legends for touchscreen devices. But is that what the players want?
Fates Forever - Beauty Pageant Contestant in a Sports Match
Fates Forever was a beautiful MOBA that failed due to lack of depth and technical issues.
The MOBA Market
Everyone wants a Multiplayer Online Battle Arena like League of Legends. This post analyzes why there is only one winner in the MOBA market.
Indie Game to Try: Heroes of Honor
Heroes of Honor was a game made by Nonstop Games before they were purchased by King.
Boom Beach - Developing the Next Big Thing
Supercell's Clash of Clans follow-up innovates on the gameplay and chooses to go light on the social.
Mid-Core Success Part 4: Monetization
The final part of the series analyzes monetization mechanics in mid-core games.
Mid-Core Success Part 3: Social
Third part of the series analyzes the social mechanics in mid-core games.
Mid-Core Success Part 2: Retention
Second part of the series analyzes the retention mechanics that make players stick in mid-core games.
Mid-Core Success Part 1: Core Loops
The first part of the mid-core series explains the core loop of mid-core games.
Why Plants vs. Zombies 2 Can't Make It To the Top
First free-to-play Plants VS Zombies was not the success it could have been.
How Jelly Splash beats Candy Crush Saga in monetization
Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.
Growth Hacking Criminal Case
Parisian studio, Pretty Simple, was late to the matured Facebook market but was nevertheless still able to capture is a sizeable chunk of it.
6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga
King's newest puzzle game hit Pet Rescue Saga doesn't seem to have the same potential for success as Candy Crush Saga did.
How Puzzle & Dragons Does It
GungHo's Puzzle & Dragons is a Japanese monster hit. Here's how and why.
Monetizing an Infinite Runner
Infinite runners, like Subway Surfer, horde installs but have a hard time in monetizing their players. This post analyzes how they could do a better job.
Behind the Success of Hay Day
A sit-down with Timur Haussila, the lead of a team that created Hay Day.