Media
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How Rage of Bahamut Monetizes
Rage of Bahamut was the first global card collection hit. This post analyzes how the game monetized so well.
Kingdom Rush - 5 Steps to Double Revenue
Kingdom Rush is an amazingly addictive tower defense game. This post analyzes how the game could have increased its revenue.
Clash of Clans - the Winning Formula
Supercell's Clash of Clans is an industry changing hit.
Battle Buddies - 4 Mistakes Away From Greatness
Supercell's Battle Buddies is a fun and creative game that was few mistakes away from being successful.
Where's My Water and the Art of Selling Paid Content
Disney's Where's My Water did a great job in luring a player to pay for the full version of the game.
CSR Racing Deconstructed
Natural Motion's CSR Racing was the first true Western free-to-play mega-hit.
First month post-launch is crucial for monetization
This post analyzes the importance of the first month for the overall success of the game.
Checklist For a Free App
Back when App Store featured both paid and free apps, the role of the free app was to drive players into the paid one.
Three Steps from Paid to Freemium
What should you take into an account when turning your paid app into a freemium one.
Going from Paid to Free(mium)
Analyzing the effects of turning a paid app into a freemium one.
Grinding made fun
Playing same level over and over again can be daunting - or it can be fun.