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Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

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Deconstructor of Fun
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AI Gaming Revolution: Shaping the Future of Play
Sep 25

Sep 25 AI Gaming Revolution: Shaping the Future of Play

Kate Halewood
Business

Discover the game-changing tactics behind running a gaming studio with only 10 people, empowered by AI-driven solutions

Is it time to rethink the “Game of the Year” award for mobile?
Sep 19

Sep 19 Is it time to rethink the “Game of the Year” award for mobile?

Guest Writer
Business

An examination of the inherent conflict between creative achievement and business performance in annual mobile “Game of the Year” awards.

Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?
Sep 12

Sep 12 Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Guest Writer
Business

Practical steps on how to create an organization that is both autonomous and highly successful.

Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur
Sep 11

Sep 11 Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur

Kate Halewood
Business

Uncover the five common threads that unite Turkish gaming companies and set them apart on the global stage.

Why Removing Loot Boxes in Brawl Stars Failed
Sep 4

Sep 4 Why Removing Loot Boxes in Brawl Stars Failed

Javier Barnes
Deconstructions

We analyzed Brawl Stars’ removing loot boxes before and after the box-removing update. But the real question was left unanswered: how would this affect the revenue? We look deeper in this update.

Overwatch’s “Hero Mode” Needed to be a Spinoff
Aug 22

Aug 22 Overwatch’s “Hero Mode” Needed to be a Spinoff

Guest Writer

We dive into the cancellation of Overwatch 2’s PvE “Hero Mode,” where things went wrong, and what Blizzard should have done instead.

Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?
Aug 16

Aug 16 Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Guest Writer
Deconstructions

We look into Space Ape’s selection of a normally nontraditional target audience for Chrome Valley Customs and how they have tried to define this niche

Co-Development: An Inside Look
Aug 8

Aug 8 Co-Development: An Inside Look

Michail Katkoff

This week, Mishka Katkoff hosts a conversation with Tim Bennison, COO of Hot Head Games and a leader with over 25 years of experience in game development, creative product development, and more.

Google’s Blockchain Content Policy: Better Late than Never
Aug 2

Aug 2 Google’s Blockchain Content Policy: Better Late than Never

Guest Writer

We dive into Google’s newly published policies on blockchain content and what that means for the industry.

Mastering Remote Work Culture: A Conversation with Playrix
Jul 24

Jul 24 Mastering Remote Work Culture: A Conversation with Playrix

Michail Katkoff
Business

Discover the intriguing dynamics of remote work at Playrix, one of the industry’s leading gaming companies. Did remote work help them become a top mobile publisher, or are there hidden pitfalls that should be taken into account?

Lessons Learned From My Startup Journey
Jul 17

Jul 17 Lessons Learned From My Startup Journey

Michail Katkoff
Business

The five key learnings from a founder of a games studio.

The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site
Jul 11

Jul 11 The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Michail Katkoff
Business

Hundreds of people working in the games industry participated in our employee satisfaction survey. Here’s the analysis!

Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely
Jul 4

Jul 4 Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely

Michail Katkoff
Business

Why nearly all of the leading tech companies are strongly advocating against a fully remote setup and should game studios follow suit?

Reflecting Upon the Last year in Blockchain Games
Jun 26

Jun 26 Reflecting Upon the Last year in Blockchain Games

Guest Writer
Supercell’s Floodrush - the Preview
Jun 12

Jun 12 Supercell’s Floodrush - the Preview

Javier Barnes
🎮 Iteration over Innovation? Case: Makeover Match
Jun 6

Jun 6 🎮 Iteration over Innovation? Case: Makeover Match

Guest User

This week, we jump into what it takes to design great Match 3 games and how we would improve Makeover Match.


The Hunger Games for User Generated Content: Case Fall Guys
May 31

May 31 The Hunger Games for User Generated Content: Case Fall Guys

Michail Katkoff
Business

How did Fall Guys add User Generated Content mid-flight? 

Marvel Snap - The Definitive Deconstruction
May 24

May 24 Marvel Snap - The Definitive Deconstruction

Guest Writer

Dive into our most in depth deconstruction ever!

🎮 What’s next for Rovio? 7 Questions that Paint the Picture.
May 18

May 18 🎮 What’s next for Rovio? 7 Questions that Paint the Picture.

Guest User

This week, now that the big news on Rovio is confirmed, we look at the question on the industry’s mind — what’s next for the company under Sega?


Royal Kingdom: Will it Usurp the Throne or Just be a Royal Relative?
May 9

May 9 Royal Kingdom: Will it Usurp the Throne or Just be a Royal Relative?

Guest Writer
Deconstructions

Another billion Dollar puzzle game from Istanbul?!?

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