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Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

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Deconstructor of Fun
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Prediction for 2018: Casual Games
Jan 9

Jan 9 Prediction for 2018: Casual Games

Michail Katkoff
Business

Predictions for puzzle, simulation, instant, lifestyle and hyper casual games

Arena of Valor - The Biggest Hit You've Never Played
Dec 20

Dec 20 Arena of Valor - The Biggest Hit You've Never Played

Anil Das-Gupta
Deconstructions
Design Home and the Art of Monopoly
Dec 13

Dec 13 Design Home and the Art of Monopoly

Adam Telfer
Deconstructions

What makes Glu's mega-hit one of a kind

Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks?
Dec 6

Dec 6 Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks?

Anil Das-Gupta
Deconstructions

Nintendo's Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. Can the grandfather of simulation games teach us about game design?

Star Wars Battlefront II: The Only Analysis You Need to Read
Nov 21

Nov 21 Star Wars Battlefront II: The Only Analysis You Need to Read

Michail Katkoff
Deconstructions, Business

How the Rebels took down the Death Star

Toon Blast and the Death of Saga
Nov 15

Nov 15 Toon Blast and the Death of Saga

Adam Telfer
Deconstructions

Deconstructing the two reasons why traditional Saga maps are a thing of the past

Can Capcom's Puzzle Fighter Deliver a K.O?
Oct 18

Oct 18 Can Capcom's Puzzle Fighter Deliver a K.O?

Anil Das-Gupta
Deconstructions

Renowned Japanese developer Capcom has brought back it's 90's arcade classic Puzzle Fighter to mobile, but how does it stack up?
 

Move over Minecraft - Monetizing User-Generated Content
Oct 4

Oct 4 Move over Minecraft - Monetizing User-Generated Content

Guest Writer
Game Mechanics

A compact review of the next wave of user-generated games

Monetization with Behavioral Economics
Sep 14

Sep 14 Monetization with Behavioral Economics

Guest Writer
Business, Game Mechanics

Affect players' decision-making to drive digital revenues

Merge Town: Rise of Hyper Casual
Sep 6

Sep 6 Merge Town: Rise of Hyper Casual

Adam Telfer
Deconstructions, Game Mechanics

Gram Games successfully combines hyper casual games with video ad driven business model

Designing a Strong Gacha
Aug 31

Aug 31 Designing a Strong Gacha

Adam Telfer
Game Mechanics

How to design a great gacha explained via the cases of Clash Royale and Brawl Stars.

EA Mobile: Can the Giant Climb to the Top?
Aug 24

Aug 24 EA Mobile: Can the Giant Climb to the Top?

Michail Katkoff
Business

EA Mobile is doing great but they should, and could, do better

The Secrets of Machine Zone's Success Part 3 - Monetization and the Future of 4X Games
Aug 17

Aug 17 The Secrets of Machine Zone's Success Part 3 - Monetization and the Future of 4X Games

Anil Das-Gupta
Deconstructions

Monetization, user acquisition and the future of mid-core games

The Secrets of Machine Zone's Success Part 2 - Design
Aug 10

Aug 10 The Secrets of Machine Zone's Success Part 2 - Design

Anil Das-Gupta
Game Mechanics, Deconstructions

The core systems and designs of Machine Zone's games

The Secrets of Machine Zone's Success - Part 1: The History
Aug 3

Aug 3 The Secrets of Machine Zone's Success - Part 1: The History

Anil Das-Gupta
Deconstructions, Game Mechanics

The history of Machine Zone's and 4X games

Has King Peaked?
Jul 26

Jul 26 Has King Peaked?

Michail Katkoff
Business

Why is King such a dominant company and will their dominance hold under Activision's lead

How Fire Emblem Heroes Made $100M from 10M Installs
Jul 19

Jul 19 How Fire Emblem Heroes Made $100M from 10M Installs

Anil Das-Gupta

Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it succesful?

How Angry Birds 2 Multiplied Revenues in a Year
Jul 5

Jul 5 How Angry Birds 2 Multiplied Revenues in a Year

Michail Katkoff
Deconstructions

A masterclass of adding mid-core elements into a casual game

Brawl Stars - can Supercell do it again?
Jun 22

Jun 22 Brawl Stars - can Supercell do it again?

Anil Das-Gupta

Supercell have recently launched a new title, Brawl Stars in the Canadian app store. But will the game become another billion dollar hit, or just another also-ran. We quizzed our team to see what they think.

Deconstructing "Clash of Clans 2: The Builder Base"
Jun 20

Jun 20 Deconstructing "Clash of Clans 2: The Builder Base"

Guest Writer

Clash of Clans' Builder Village update is a like a whole new game - a Clash of Clans 2, if you will. 

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