Home
Blog
The Slack Group
The Newsletter
Store
Consulting & Advisory
Privacy Policy

Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

Categories

  • Blockchain
  • Business
  • Deconstructions
  • Digest
  • Founders
  • Game Mechanics
  • Indie
  • Leadership
  • Marketing
  • Other
  • Predictions
  • web3
Deconstructor of Fun
0
Four ways Blizzard's Heroes of The Storm will outplay League of Legends
Nov 12

Nov 12 Four ways Blizzard's Heroes of The Storm will outplay League of Legends

Michail Katkoff
Deconstructions

Bizzard's Heroes of the Storm challenges League of Legends with a different take on the whole hero brawler genre. 

7 Characteristics of a Successful Game Studio
Oct 5

Oct 5 7 Characteristics of a Successful Game Studio

Michail Katkoff
Business

Great games are made by well-run organizations. 

Why Fallout Shelter Popped and Dropped
Jul 21

Jul 21 Why Fallout Shelter Popped and Dropped

Michail Katkoff
Deconstructions

Fallout Shelter was able to conquer the absolute top of charts quickly and vanished just as fast as it came. 

World of Tanks Blitz Liberates Players from Mid-Core
Jun 22

Jun 22 World of Tanks Blitz Liberates Players from Mid-Core

Michail Katkoff
Deconstructions

World of Tanks is exactly what you expect it to be - pure battle. There are no building or timers. You don't run out of lives. You also don't have to farm, craft or play the gacha game.

Madden Mobile: Can EA Update Its Classic Playbook?
Feb 18

Feb 18 Madden Mobile: Can EA Update Its Classic Playbook?

Guest Writer
Deconstructions

EA's MADDEN is the most successful sports game ever made for touchscreen devices.

SimCity BuildIt: A Nice Town, But Would You Want to Move In?
Feb 4

Feb 4 SimCity BuildIt: A Nice Town, But Would You Want to Move In?

Guest Writer
Deconstructions

the teams at EA and Track Twenty have accomplished something remarkable – they’ve created a good mobile port, both in terms of quality and KPIs, of a significant PC franchise. 

Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game
Jan 29

Jan 29 Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game

Michail Katkoff
Deconstructions, Game Mechanics

Supercell's take on puzzle category. A fun game that failed.

How Kim Kardashian: Hollywood Made the A-List
Jan 10

Jan 10 How Kim Kardashian: Hollywood Made the A-List

Guest Writer
Deconstructions

Glu's Kim Kardashian game was a smash hit. This through deconstruction explains why and how.

If Vainglory Doesn't Make it, No One Will
Dec 2

Dec 2 If Vainglory Doesn't Make it, No One Will

Michail Katkoff
Deconstructions

Super Evil Megacorp built League of Legends for touchscreen devices. But is that what the players want?

Fates Forever - Beauty Pageant Contestant in a Sports Match
Aug 26

Aug 26 Fates Forever - Beauty Pageant Contestant in a Sports Match

Michail Katkoff
Deconstructions

Fates Forever was a beautiful MOBA that failed due to lack of depth and technical issues.

The MOBA Market
Jun 13

Jun 13 The MOBA Market

Michail Katkoff
Business

Everyone wants a Multiplayer Online Battle Arena like League of Legends. This post analyzes why there is only one winner in the MOBA market.

Indie Game to Try: Colossatron
Feb 3

Feb 3 Indie Game to Try: Colossatron

Michail Katkoff
Indie

Fun paid game from Halfbrick studios.

Indie Game to Try: Heroes of Honor
Jan 28

Jan 28 Indie Game to Try: Heroes of Honor

Michail Katkoff
Indie

Heroes of Honor was a game made by Nonstop Games before they were purchased by King.

Boom Beach - Developing the Next Big Thing
Jan 18

Jan 18 Boom Beach - Developing the Next Big Thing

Michail Katkoff

Supercell's Clash of Clans follow-up innovates on the gameplay and chooses to go light on the social.

Mid-Core Success Part 4: Monetization
Nov 22

Nov 22 Mid-Core Success Part 4: Monetization

Michail Katkoff

The final part of the series analyzes monetization mechanics in mid-core games.

Mid-Core Success Part 3: Social
Nov 4

Nov 4 Mid-Core Success Part 3: Social

Michail Katkoff

Third part of the series analyzes the social mechanics in mid-core games.

 

Mid-Core Success Part 2: Retention
Oct 28

Oct 28 Mid-Core Success Part 2: Retention

Michail Katkoff

Second part of the series analyzes the retention mechanics that make players stick in mid-core games.

 

Mid-Core Success Part 1: Core Loops
Oct 21

Oct 21 Mid-Core Success Part 1: Core Loops

Michail Katkoff

The first part of the mid-core series explains the core loop of mid-core games.

Why Plants vs. Zombies 2 Can't Make It To the Top
Oct 3

Oct 3 Why Plants vs. Zombies 2 Can't Make It To the Top

Michail Katkoff
Deconstructions

First free-to-play Plants VS Zombies was not the success it could have been.

How Jelly Splash beats Candy Crush Saga in monetization
Aug 30

Aug 30 How Jelly Splash beats Candy Crush Saga in monetization

Michail Katkoff

Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.

Load More
0