Home
Blog
The Slack Group
The Newsletter
Store
Consulting & Advisory
Privacy Policy

Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

Categories

  • Blockchain
  • Business
  • Deconstructions
  • Digest
  • Founders
  • Game Mechanics
  • Indie
  • Leadership
  • Marketing
  • Other
  • Predictions
  • web3
Deconstructor of Fun
0
Growth Hacking Criminal Case
Aug 14

Aug 14 Growth Hacking Criminal Case

Michail Katkoff

Parisian studio, Pretty Simple, was late to the matured Facebook market but was nevertheless still able to capture is a sizeable chunk of it. 

6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga
Jul 16

Jul 16 6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga

Michail Katkoff

King's newest puzzle game hit Pet Rescue Saga doesn't seem to have the same potential for success as Candy Crush Saga did.

Beating Candy Crush Saga
May 22

May 22 Beating Candy Crush Saga

Michail Katkoff

What does it take to dethrone the best puzzle game ever made?

How Puzzle & Dragons Does It
Feb 25

Feb 25 How Puzzle & Dragons Does It

Michail Katkoff

GungHo's Puzzle & Dragons is a Japanese monster hit. Here's how and why.

Monetizing an Infinite Runner
Feb 15

Feb 15 Monetizing an Infinite Runner

Michail Katkoff

Infinite runners, like Subway Surfer, horde installs but have a hard time in monetizing their players. This post analyzes how they could do a better job.

Behind the Success of Hay Day
Jan 11

Jan 11 Behind the Success of Hay Day

Michail Katkoff
Game Mechanics, Deconstructions

A sit-down with Timur Haussila, the lead of a team that created Hay Day.

 

How Rage of Bahamut Monetizes
Nov 22

Nov 22 How Rage of Bahamut Monetizes

Michail Katkoff

Rage of Bahamut was the first global card collection hit. This post analyzes how the game monetized so well.

Kingdom Rush - 5 Steps to Double Revenue
Oct 9

Oct 9 Kingdom Rush - 5 Steps to Double Revenue

Michail Katkoff

Kingdom Rush is an amazingly addictive tower defense game. This post analyzes how the game could have increased its revenue.

Clash of Clans - the Winning Formula
Sep 16

Sep 16 Clash of Clans - the Winning Formula

Michail Katkoff
Deconstructions

Supercell's Clash of Clans is an industry changing hit.

Battle Buddies - 4 Mistakes Away From Greatness
Sep 1

Sep 1 Battle Buddies - 4 Mistakes Away From Greatness

Michail Katkoff

Supercell's Battle Buddies is a fun and creative game that was few mistakes away from being successful.

Where's My Water and the Art of Selling Paid Content
Aug 12

Aug 12 Where's My Water and the Art of Selling Paid Content

Michail Katkoff

Disney's Where's My Water did a great job in luring a player to pay for the full version of the game.

CSR Racing Deconstructed
Jul 25

Jul 25 CSR Racing Deconstructed

Michail Katkoff

Natural Motion's CSR Racing was the first true Western free-to-play mega-hit.

First month post-launch is crucial for monetization
Jul 14

Jul 14 First month post-launch is crucial for monetization

Michail Katkoff

This post analyzes the importance of the first month for the overall success of the game.

Checklist For a Free App
Jun 18

Jun 18 Checklist For a Free App

Michail Katkoff

Back when App Store featured both paid and free apps, the role of the free app was to drive players into the paid one. 

Three Steps from Paid to Freemium
Jun 9

Jun 9 Three Steps from Paid to Freemium

Michail Katkoff

What should you take into an account when turning your paid app into a freemium one.

Going from Paid to Free(mium)
May 30

May 30 Going from Paid to Free(mium)

Michail Katkoff

Analyzing the effects of turning a paid app into a freemium one.

5 Points for Killer First Time Flow
May 22

May 22 5 Points for Killer First Time Flow

Michail Katkoff

How to kick off player's experience in the right way.

Deconstructing Bubble Safari
May 15

May 15 Deconstructing Bubble Safari

Michail Katkoff

Zynga's bubble shooter has all the features and then some.

Primed to Spend
May 13

May 13 Primed to Spend

Michail Katkoff

How monetization in free-to-play games really works.

Grinding made fun
May 8

May 8 Grinding made fun

Michail Katkoff

Playing same level over and over again can be daunting - or it can be fun.

Load More
0