Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
All in Deconstructions
Royal Match is a game from an upstart Turkish studio, Dream Games. With nearly $60M raised, the expectations for the first title are kingly.
Haters say ‘fake ads’ and ‘shockvertising’ while players thank for endless content, constantly improving gameplay, and strong social features.
Monetizing a game without monetizing a game is the challenge Riot is attempting to solve
It’s a super solid game with glaring holes that only a larger team can fix. Question is, will Supercell commit to a bigger team?
Riot’s Runeterra challenges Blizzard’s Hearthstone for cross-platform card battle supremacy
Deep diving into Archero’s product and marketing journey, while uncovering a huge revenue opportunity for the industry
Analysing one of the three hit titles that put Lilith on a Billion Dollar run-rate
A great lesson on why a “good game” is not enough and why positioning matters on mobile
Looking into what Coin Master gets right, what the competition is getting wrong, and how Social Casino will evolve
Draglia is a proof that Nintendo can achieve continuous success on mobile