Media
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How to Effectively Predict Launch Week Installs on Mobile
How does featuring placement, genre, art style, IP, app size etc. impact the launch week installs
5 Ways Voodoo Dominates the Hyper-Casual Market
What makes Voodoo such a powerful publisher and how to compete with it
How Counter Strike Can Sell a Single Skin for $61,000
Counter Strike grew its revenues by $84M in 2017 by perfecting the sales of skins
Facebook Instant Games: Designing Games for Chat
The rules of designing successful messenger games.
Prediction for 2018: Mid-Core Games
Review of 2017 and predictions for the mobile mid-core market in 2018.
From the Trenches: How to Grow a Live Game
the rules of running a successful mobile free-to-play game
Prediction for 2018: Casual Games
Predictions for puzzle, simulation, instant, lifestyle and hyper casual games
Star Wars Battlefront II: The Only Analysis You Need to Read
How the Rebels took down the Death Star
Monetization with Behavioral Economics
Affect players' decision-making to drive digital revenues
EA Mobile: Can the Giant Climb to the Top?
EA Mobile is doing great but they should, and could, do better
Has King Peaked?
Why is King such a dominant company and will their dominance hold under Activision's lead
How One Event Shot Dokkan Battle into #1 Top Grossing
Deconstruction of top grossing game event
6 Predictions For Mobile Games in 2016
Streaming platforms, redefined mid-core games, core games, high production values and IPs.
7 Characteristics of a Successful Game Studio
Great games are made by well-run organizations.
The MOBA Market
Everyone wants a Multiplayer Online Battle Arena like League of Legends. This post analyzes why there is only one winner in the MOBA market.