So was it all product or was marketing behind the resurrection?
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
All tagged Supercell
Supercell went all-in on Squad Busters with Hollywood talent, no soft launch, and a $150M budget. It didn't work out. Here's why it still mattered.
Supercell’s Ilkka Paananen calls out EU regulators over the Digital Fairness Act, warning that new laws could cripple Europe’s $27B gaming industry. Is Brussels protecting consumers or killing its own innovation engine?
Why did Finland’s once world-leading game industry lose momentum? Michail Katkoff explores the broader decline across the Finnish ecosystem—from overreliance on studio culture and Supercell mimicry to missed market shifts, studio closures, and waning investor confidence.
Supercell has rebooted Squad Busters. Again. Yet the reboot feels more like a company wrestling with itself than with its competition.
Supercell has revamped its investment strategy under a new brand, but is it more than just rebranding? We break down Supercell Investments' track record, how it compares to CVC best practices.
Dive into our take on Supercell's jaw-dropping 2024! While they celebrated record revenue and user growth, we’re asking the tough questions.
Let’s dig into why Squad Busters, Supercell's latest release, struggled after launch and whether it can become a comeback story or remain a costly lesson in mobile game development.
Overall, this game is a hit! But is it a monster hit or 'just' a hit? Read and watch our fill review!
Over the years, we’ve grown uncomfortably comfortable reading about Supercell’s declining numbers and the actions that the company takes to counter the downward trend.
We analyzed Brawl Stars’ removing loot boxes before and after the box-removing update. But the real question was left unanswered: how would this affect the revenue? We look deeper in this update.
Analysis of the Supercell CEO’s blog post that outlines the company’s strategy and provides a laundry list of initiatives that lay out the transformation roadmap for the one-of-a-kind games company.
Perhaps the most thorough analysis of Supercell’s strategy, portfolio, culture, and M&A efforts.
During the past year Supercell’s latest game in soft launch has pulled all the tricks in the book - but it looks like that won’t be enough.
An analysis of content-driven games and successful mechanics to reduce the volume of content needed.
Supercell's take on puzzle category. A fun game that failed.
Supercell's Clash of Clans follow-up innovates on the gameplay and chooses to go light on the social.
Third part of the series analyzes the social mechanics in mid-core games.
Second part of the series analyzes the retention mechanics that make players stick in mid-core games.
A sit-down with Timur Haussila, the lead of a team that created Hay Day.