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Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

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Deconstructor of Fun
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Overwatch’s “Hero Mode” Needed to be a Spinoff
Aug 22

Aug 22 Overwatch’s “Hero Mode” Needed to be a Spinoff

Guest Writer

We dive into the cancellation of Overwatch 2’s PvE “Hero Mode,” where things went wrong, and what Blizzard should have done instead.

Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?
Aug 16

Aug 16 Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Guest Writer
Deconstructions

We look into Space Ape’s selection of a normally nontraditional target audience for Chrome Valley Customs and how they have tried to define this niche

Co-Development: An Inside Look
Aug 8

Aug 8 Co-Development: An Inside Look

Michail Katkoff

This week, Mishka Katkoff hosts a conversation with Tim Bennison, COO of Hot Head Games and a leader with over 25 years of experience in game development, creative product development, and more.

Google’s Blockchain Content Policy: Better Late than Never
Aug 2

Aug 2 Google’s Blockchain Content Policy: Better Late than Never

Guest Writer

We dive into Google’s newly published policies on blockchain content and what that means for the industry.

Mastering Remote Work Culture: A Conversation with Playrix
Jul 24

Jul 24 Mastering Remote Work Culture: A Conversation with Playrix

Michail Katkoff
Business

Discover the intriguing dynamics of remote work at Playrix, one of the industry’s leading gaming companies. Did remote work help them become a top mobile publisher, or are there hidden pitfalls that should be taken into account?

Lessons Learned From My Startup Journey
Jul 17

Jul 17 Lessons Learned From My Startup Journey

Michail Katkoff
Business

The five key learnings from a founder of a games studio.

The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site
Jul 11

Jul 11 The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Michail Katkoff
Business

Hundreds of people working in the games industry participated in our employee satisfaction survey. Here’s the analysis!

Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely
Jul 4

Jul 4 Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely

Michail Katkoff
Business

Why nearly all of the leading tech companies are strongly advocating against a fully remote setup and should game studios follow suit?

Reflecting Upon the Last year in Blockchain Games
Jun 26

Jun 26 Reflecting Upon the Last year in Blockchain Games

Guest Writer
Supercell’s Floodrush - the Preview
Jun 12

Jun 12 Supercell’s Floodrush - the Preview

Javier Barnes
🎮 Iteration over Innovation? Case: Makeover Match
Jun 6

Jun 6 🎮 Iteration over Innovation? Case: Makeover Match

Guest User

This week, we jump into what it takes to design great Match 3 games and how we would improve Makeover Match.


The Hunger Games for User Generated Content: Case Fall Guys
May 31

May 31 The Hunger Games for User Generated Content: Case Fall Guys

Michail Katkoff
Business

How did Fall Guys add User Generated Content mid-flight? 

Marvel Snap - The Definitive Deconstruction
May 24

May 24 Marvel Snap - The Definitive Deconstruction

Guest Writer

Dive into our most in depth deconstruction ever!

🎮 What’s next for Rovio? 7 Questions that Paint the Picture.
May 18

May 18 🎮 What’s next for Rovio? 7 Questions that Paint the Picture.

Guest User

This week, now that the big news on Rovio is confirmed, we look at the question on the industry’s mind — what’s next for the company under Sega?


Royal Kingdom: Will it Usurp the Throne or Just be a Royal Relative?
May 9

May 9 Royal Kingdom: Will it Usurp the Throne or Just be a Royal Relative?

Guest Writer
Deconstructions

Another billion Dollar puzzle game from Istanbul?!?

Clash Mini - Supercell’s Next Billion Dollar Game?
May 2

May 2 Clash Mini - Supercell’s Next Billion Dollar Game?

Javier Barnes
Deconstructions

Will Clash Mini’s upcoming global launch be good enough to be a major hit?

🎮 Web3 Gaming Consolidates to Survive
Apr 26

Apr 26 🎮 Web3 Gaming Consolidates to Survive

Guest User
Blockchain

In the changing economic environment, we take a look at the recent consolidation of blockchain gaming to weather tough times ahead.


The 8 Things Supercell is Doing to Level Up
Apr 17

Apr 17 The 8 Things Supercell is Doing to Level Up

Guest Writer
Business

Analysis of the Supercell CEO’s blog post that outlines the company’s strategy and provides a laundry list of initiatives that lay out the transformation roadmap for the one-of-a-kind games company. 

🎮 The Hybridcasual Gamble
Apr 5

Apr 5 🎮 The Hybridcasual Gamble

Guest User

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry.

🎮 The Game Economy Trilemma in Web3
Mar 31

Mar 31 🎮 The Game Economy Trilemma in Web3

Guest User

In this week’s newsletter we dive into the “true ownership” game economy trilemma and the intricacies behind obstacles for web 3 economies.

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