Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
All in Deconstructions
Draglia is a proof that Nintendo can achieve continuous success on mobile
What makes Voodoo such a powerful publisher and how to compete with it
During the past year Supercell’s latest game in soft launch has pulled all the tricks in the book - but it looks like that won’t be enough.
Clash Royale attempts to stop sliding revenues by taking a page from Clash of Clan’s playbook
Counter Strike grew its revenues by $84M in 2017 by perfecting the sales of skins
Guest author Andrew Payton walks us through the incredibly well thought out and excuted liveops run in N3twork's Legendary: Game of Heroes.
Ever wanted to be a contestant on a live TV game show and win real money?
Nintendo's Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. Can the grandfather of simulation games teach us about game design?
Deconstructing the two reasons why traditional Saga maps are a thing of the past