Home
Blog
The Slack Group
The Newsletter
Store
Consulting & Advisory
Privacy Policy
Talent
Terminal.ai
Podcast

Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

Categories

  • Blockchain
  • Business
  • Deconstructions
  • Digest
  • Founders
  • Game Mechanics
  • Indie
  • Leadership
  • Marketing
  • Other
  • Predictions
  • web3
Deconstructor of Fun
0
EA Mobile: Can the Giant Climb to the Top?
Aug 24

Aug 24 EA Mobile: Can the Giant Climb to the Top?

Michail Katkoff
Business

EA Mobile is doing great but they should, and could, do better

The Secrets of Machine Zone's Success Part 3 - Monetization and the Future of 4X Games
Aug 17

Aug 17 The Secrets of Machine Zone's Success Part 3 - Monetization and the Future of 4X Games

Anil Das-Gupta
Deconstructions

Monetization, user acquisition and the future of mid-core games

The Secrets of Machine Zone's Success Part 2 - Design
Aug 10

Aug 10 The Secrets of Machine Zone's Success Part 2 - Design

Anil Das-Gupta
Game Mechanics, Deconstructions

The core systems and designs of Machine Zone's games

The Secrets of Machine Zone's Success - Part 1: The History
Aug 3

Aug 3 The Secrets of Machine Zone's Success - Part 1: The History

Anil Das-Gupta
Deconstructions, Game Mechanics

The history of Machine Zone's and 4X games

Has King Peaked?
Jul 26

Jul 26 Has King Peaked?

Michail Katkoff
Business

Why is King such a dominant company and will their dominance hold under Activision's lead

How Fire Emblem Heroes Made $100M from 10M Installs
Jul 19

Jul 19 How Fire Emblem Heroes Made $100M from 10M Installs

Anil Das-Gupta

Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it succesful?

How Angry Birds 2 Multiplied Revenues in a Year
Jul 5

Jul 5 How Angry Birds 2 Multiplied Revenues in a Year

Michail Katkoff
Deconstructions

A masterclass of adding mid-core elements into a casual game

Brawl Stars - can Supercell do it again?
Jun 22

Jun 22 Brawl Stars - can Supercell do it again?

Anil Das-Gupta

Supercell have recently launched a new title, Brawl Stars in the Canadian app store. But will the game become another billion dollar hit, or just another also-ran. We quizzed our team to see what they think.

Deconstructing "Clash of Clans 2: The Builder Base"
Jun 20

Jun 20 Deconstructing "Clash of Clans 2: The Builder Base"

Guest Writer

Clash of Clans' Builder Village update is a like a whole new game - a Clash of Clans 2, if you will. 

NBA Live Mobile: Why EA Can't Replicate Madden Mobile's Success
Jun 7

Jun 7 NBA Live Mobile: Why EA Can't Replicate Madden Mobile's Success

Guest Writer

EA's NBA Live follows in the footsteps of MADDEN but fails to deliver the same score

Gardenscapes : One Big Pivot to Success
May 16

May 16 Gardenscapes : One Big Pivot to Success

Adam Telfer

How Gardenscapes' decision to pivot from a Hidden Object game to a Match 3 game ultimately determined its success.

TRANSFORMERS: Forged to Fight - A Game Worth Paying $750M For?
May 2

May 2 TRANSFORMERS: Forged to Fight - A Game Worth Paying $750M For?

Anil Das-Gupta
Deconstructions, Game Mechanics

A closer look at the follow-up to Marvel:Contest of Champions

4 Reasons Why You Want To Quit Playing Hearthstone
Apr 26

Apr 26 4 Reasons Why You Want To Quit Playing Hearthstone

Guest Writer

Deconstructing the struggles of evergreen Heartstone

How One Event Shot Dokkan Battle into #1 Top Grossing
Apr 24

Apr 24 How One Event Shot Dokkan Battle into #1 Top Grossing

Adam Telfer
Deconstructions, Business

Deconstruction of top grossing game event

7 Reasons Why You Can't Stop Playing Clash Royale
Apr 12

Apr 12 7 Reasons Why You Can't Stop Playing Clash Royale

Michail Katkoff
Deconstructions

Because of these seven reasons, it's nearly impossible to stop playing Clash Royale.

Fast Following Clash Royale - the Case of Star Wars: Force Arena
Feb 10

Feb 10 Fast Following Clash Royale - the Case of Star Wars: Force Arena

Michail Katkoff
Deconstructions

Four Reasons Why Star Wars: Force Arena Fell Short from Clash Royale

Titanfall 2: The Titan That Almost Was
Jan 24

Jan 24 Titanfall 2: The Titan That Almost Was

Guest Writer
Deconstructions

How one of the most promising launches in 2016 ended in a disaster.

Paid or Freemium: The Case of Super Mario Run
Jan 17

Jan 17 Paid or Freemium: The Case of Super Mario Run

Michail Katkoff
Deconstructions

An analysis of the Super Mario Run and the factors that speak for the good old pay-to-play model instead of the de facto freemium model.

Why FIFA Mobile Hasn't Yet Landed a Touchdown
Nov 3

Nov 3 Why FIFA Mobile Hasn't Yet Landed a Touchdown

Michail Katkoff
Deconstructions

Despite the best possible sport IP and all the installs, FIFA Mobile has failed to fulfill its incredibly high expectations and reach the heights of its Madden counterpart.

Managing and Avoiding Content Treadmills
Sep 27

Sep 27 Managing and Avoiding Content Treadmills

Michail Katkoff
Game Mechanics

An analysis of content-driven games and successful mechanics to reduce the volume of content needed.

Load More
0