EA Mobile is doing great but they should, and could, do better
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Why is King such a dominant company and will their dominance hold under Activision's lead
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it succesful?
Supercell have recently launched a new title, Brawl Stars in the Canadian app store. But will the game become another billion dollar hit, or just another also-ran. We quizzed our team to see what they think.
Clash of Clans' Builder Village update is a like a whole new game - a Clash of Clans 2, if you will.
EA's NBA Live follows in the footsteps of MADDEN but fails to deliver the same score
How Gardenscapes' decision to pivot from a Hidden Object game to a Match 3 game ultimately determined its success.
A closer look at the follow-up to Marvel:Contest of Champions
Deconstructing the struggles of evergreen Heartstone
Because of these seven reasons, it's nearly impossible to stop playing Clash Royale.
Four Reasons Why Star Wars: Force Arena Fell Short from Clash Royale
An analysis of the Super Mario Run and the factors that speak for the good old pay-to-play model instead of the de facto freemium model.
Despite the best possible sport IP and all the installs, FIFA Mobile has failed to fulfill its incredibly high expectations and reach the heights of its Madden counterpart.
An analysis of content-driven games and successful mechanics to reduce the volume of content needed.