Media
ALL PODCASTS, ARTICLES AND MORE.
Deconstructing "Clash of Clans 2: The Builder Base"
Clash of Clans' Builder Village update is a like a whole new game - a Clash of Clans 2, if you will.
NBA Live Mobile: Why EA Can't Replicate Madden Mobile's Success
EA's NBA Live follows in the footsteps of MADDEN but fails to deliver the same score
Gardenscapes : One Big Pivot to Success
How Gardenscapes' decision to pivot from a Hidden Object game to a Match 3 game ultimately determined its success.
TRANSFORMERS: Forged to Fight - A Game Worth Paying $750M For?
A closer look at the follow-up to Marvel:Contest of Champions
4 Reasons Why You Want To Quit Playing Hearthstone
Deconstructing the struggles of evergreen Heartstone
How One Event Shot Dokkan Battle into #1 Top Grossing
Deconstruction of top grossing game event
7 Reasons Why You Can't Stop Playing Clash Royale
Because of these seven reasons, it's nearly impossible to stop playing Clash Royale.
Fast Following Clash Royale - the Case of Star Wars: Force Arena
Four Reasons Why Star Wars: Force Arena Fell Short from Clash Royale
Titanfall 2: The Titan That Almost Was
How one of the most promising launches in 2016 ended in a disaster.
Paid or Freemium: The Case of Super Mario Run
An analysis of the Super Mario Run and the factors that speak for the good old pay-to-play model instead of the de facto freemium model.
Why FIFA Mobile Hasn't Yet Landed a Touchdown
Despite the best possible sport IP and all the installs, FIFA Mobile has failed to fulfill its incredibly high expectations and reach the heights of its Madden counterpart.
Managing and Avoiding Content Treadmills
An analysis of content-driven games and successful mechanics to reduce the volume of content needed.
The Making Of A Mechanic: Daily Goals
This post analyzes the usage of daily goal mechanic’s in several titles and goes over some uses where it doesn’t work as well as it could have.
5 Reasons Why You Want to Quit Clash Royale
This post breaks down five reasons why you are thinking about quitting the game you loved so much just a short while back.
Galaxy of Heroes - Full Deconstruction of EA's Death Star
EA did what Kabam, Disney and Konami couldn't do. They created a Star Wars game that will last for years.
Indie Dimepiece: Super Tribes
Super Tribes is like bite sized Civlization on your touchscreen device.
Clash Royale - Deconstructing Supercell's Next Billion Dollar Game
Clash Royale is the fourth Supercell game in a row that will capture the market and make the rest of us game-makers look like rookies.
How Destiny Is Revolutionizing Console Games With Freemium Mechanics
The main driver of Destiny’s success is their brilliant adaptation of mechanics found commonly throughout free-to-play games: The Core Loop, Focus On Retention, and Resource-Based Events.
6 Predictions For Mobile Games in 2016
Streaming platforms, redefined mid-core games, core games, high production values and IPs.
Need for Speed: No Limits and Why Racing Games Aren't Winning On Mobile
Players love racing games because they're about perfecting every corner and knowing each track like the back of your hand. Most racing games miss this point.