Media
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How Kabam's Contest of Champions Made $100 Million in Seven Months
Contest of Champions is part of Kabam’s overall company strategy to create triple-A titles for mobile, and it’s a strategy that is already working.
Four ways Blizzard's Heroes of The Storm will outplay League of Legends
Bizzard's Heroes of the Storm challenges League of Legends with a different take on the whole hero brawler genre.
7 Characteristics of a Successful Game Studio
Great games are made by well-run organizations.
Why Fallout Shelter Popped and Dropped
Fallout Shelter was able to conquer the absolute top of charts quickly and vanished just as fast as it came.
World of Tanks Blitz Liberates Players from Mid-Core
World of Tanks is exactly what you expect it to be - pure battle. There are no building or timers. You don't run out of lives. You also don't have to farm, craft or play the gacha game.
Madden Mobile: Can EA Update Its Classic Playbook?
EA's MADDEN is the most successful sports game ever made for touchscreen devices.
SimCity BuildIt: A Nice Town, But Would You Want to Move In?
the teams at EA and Track Twenty have accomplished something remarkable – they’ve created a good mobile port, both in terms of quality and KPIs, of a significant PC franchise.
Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game
Supercell's take on puzzle category. A fun game that failed.
How Kim Kardashian: Hollywood Made the A-List
Glu's Kim Kardashian game was a smash hit. This through deconstruction explains why and how.
If Vainglory Doesn't Make it, No One Will
Super Evil Megacorp built League of Legends for touchscreen devices. But is that what the players want?
Fates Forever - Beauty Pageant Contestant in a Sports Match
Fates Forever was a beautiful MOBA that failed due to lack of depth and technical issues.
The MOBA Market
Everyone wants a Multiplayer Online Battle Arena like League of Legends. This post analyzes why there is only one winner in the MOBA market.
Indie Game to Try: Heroes of Honor
Heroes of Honor was a game made by Nonstop Games before they were purchased by King.
Boom Beach - Developing the Next Big Thing
Supercell's Clash of Clans follow-up innovates on the gameplay and chooses to go light on the social.
Mid-Core Success Part 4: Monetization
The final part of the series analyzes monetization mechanics in mid-core games.
Mid-Core Success Part 3: Social
Third part of the series analyzes the social mechanics in mid-core games.
Mid-Core Success Part 2: Retention
Second part of the series analyzes the retention mechanics that make players stick in mid-core games.
Mid-Core Success Part 1: Core Loops
The first part of the mid-core series explains the core loop of mid-core games.
Why Plants vs. Zombies 2 Can't Make It To the Top
First free-to-play Plants VS Zombies was not the success it could have been.