So was it all product or was marketing behind the resurrection?
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
All tagged Clash Royale
Over the years, we’ve grown uncomfortably comfortable reading about Supercell’s declining numbers and the actions that the company takes to counter the downward trend.
Perhaps the most thorough analysis of Supercell’s strategy, portfolio, culture, and M&A efforts.
A great lesson on why a “good game” is not enough and why positioning matters on mobile
During the past year Supercell’s latest game in soft launch has pulled all the tricks in the book - but it looks like that won’t be enough.
Clash Royale attempts to stop sliding revenues by taking a page from Clash of Clan’s playbook
Deconstructing the struggles of evergreen Heartstone
An analysis of content-driven games and successful mechanics to reduce the volume of content needed.