What happens in Istanbul, doesn’t stay in Istanbul…2024 edition
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
What happens in Istanbul, doesn’t stay in Istanbul…2024 edition
Despite the release of numerous highly anticipated games last year, the game industry as a whole struggled to achieve significant growth.
Why the hybrid model doesn't measure up to fully remote or entirely on-site setups
Will privacy restrictions be the doom or the renaissance of games on mobile?
Over the years, we’ve grown uncomfortably comfortable reading about Supercell’s declining numbers and the actions that the company takes to counter the downward trend.
Brawl Stars is delivering some impressive KPIs - let's take a closer look at what's behind these numbers.
Revamp your LiveOps—it's never too late, as long as the game is still in play.
New My.Games CEO, Elena Grigorian, discusses industry insights, her leadership journey, and the strengths, weaknesses, opportunities, and threats of My.Games.
The most independent award show in the gaming industry. By gaming professionals for gaming professionals.
Clash Mini, after two years in soft launch, has made transformative changes. Will they be enough or will the game end up on the famous Supercell graveyard?
Uncover the essential elements that can elevate GTA VI's Online mode to unprecedented levels of engagement and enjoyment.
Niklas Herriger, an executive coach and investor, shares some great tips on the qualities to prioritise and mistakes to avoid.
Tile Busters is rewriting the rules and paving the way for a new era in Tile Match gaming. Discover how they pulled it off.
How has the role of the Product Marketing Manager evolved in recent years within the gaming industry?
What happens whenever bigger single-player games collide with Games-as-a-Subscription and Games-as-a-Service
Chris Hewish, President of Xsolla, sheds light on the current pressing matters in the gaming industry.
What does it take to seal the deal in the gaming industry? Chris Petrovic spills the beans on the key M&A obstacles, do’s, don’ts, and trends.