Media
ALL PODCASTS, ARTICLES AND MORE.
Product Marketing Management for Games
How has the role of the Product Marketing Manager evolved in recent years within the gaming industry?
Console Gaming’s Triple Threat
What happens whenever bigger single-player games collide with Games-as-a-Subscription and Games-as-a-Service
7 x Game Industry Truths with Chris Hewish, President of Xsolla
Chris Hewish, President of Xsolla, sheds light on the current pressing matters in the gaming industry.
M&A Master Class: Chris Petrovic Teaches Acquiring Great Gaming Companies
What does it take to seal the deal in the gaming industry? Chris Petrovic spills the beans on the key M&A obstacles, do’s, don’ts, and trends.
Warcraft Rumble - the ULTIMATE Deconstruction
Can Blizzard become a dominant mobile gaming company as well?
Diary of a (retired) CEO
The unique challenges and successes of a remarkable woman CEO in the gaming industry.
The Zen Match Case: How a First Mover Fell Behind
What Zen Match needs to do against the competitors who are catching up.
The Art of Hiring: Lessons from a True Talent Expert
Discover invaluable tips for securing your dream job in the gaming industry from the Head of Talent at a16z, a top venture capital firm.
Tile Match: The new Match-3 or the new Merge?
Diving into the Tile Match genre, its history, and potential for the future.
AI Gaming Revolution: Shaping the Future of Play
Discover the game-changing tactics behind running a gaming studio with only 10 people, empowered by AI-driven solutions
Is it time to rethink the “Game of the Year” award for mobile?
An examination of the inherent conflict between creative achievement and business performance in annual mobile “Game of the Year” awards.
Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?
Practical steps on how to create an organization that is both autonomous and highly successful.
Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur
Uncover the five common threads that unite Turkish gaming companies and set them apart on the global stage.
Why Removing Loot Boxes in Brawl Stars Failed
We analyzed Brawl Stars’ removing loot boxes before and after the box-removing update. But the real question was left unanswered: how would this affect the revenue? We look deeper in this update.
Overwatch’s “Hero Mode” Needed to be a Spinoff
We dive into the cancellation of Overwatch 2’s PvE “Hero Mode,” where things went wrong, and what Blizzard should have done instead.
Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?
We look into Space Ape’s selection of a normally nontraditional target audience for Chrome Valley Customs and how they have tried to define this niche
Co-Development: An Inside Look
This week, Mishka Katkoff hosts a conversation with Tim Bennison, COO of Hot Head Games and a leader with over 25 years of experience in game development, creative product development, and more.
Google’s Blockchain Content Policy: Better Late than Never
We dive into Google’s newly published policies on blockchain content and what that means for the industry.
Mastering Remote Work Culture: A Conversation with Playrix
Discover the intriguing dynamics of remote work at Playrix, one of the industry’s leading gaming companies. Did remote work help them become a top mobile publisher, or are there hidden pitfalls that should be taken into account?