Media
ALL PODCASTS, ARTICLES AND MORE.
Why Removing Loot Boxes in Brawl Stars Failed
We analyzed Brawl Stars’ removing loot boxes before and after the box-removing update. But the real question was left unanswered: how would this affect the revenue? We look deeper in this update.
Overwatch’s “Hero Mode” Needed to be a Spinoff
We dive into the cancellation of Overwatch 2’s PvE “Hero Mode,” where things went wrong, and what Blizzard should have done instead.
Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?
We look into Space Ape’s selection of a normally nontraditional target audience for Chrome Valley Customs and how they have tried to define this niche
Co-Development: An Inside Look
This week, Mishka Katkoff hosts a conversation with Tim Bennison, COO of Hot Head Games and a leader with over 25 years of experience in game development, creative product development, and more.
Google’s Blockchain Content Policy: Better Late than Never
We dive into Google’s newly published policies on blockchain content and what that means for the industry.
Mastering Remote Work Culture: A Conversation with Playrix
Discover the intriguing dynamics of remote work at Playrix, one of the industry’s leading gaming companies. Did remote work help them become a top mobile publisher, or are there hidden pitfalls that should be taken into account?
Lessons Learned From My Startup Journey
The five key learnings from a founder of a games studio.
The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site
Hundreds of people working in the games industry participated in our employee satisfaction survey. Here’s the analysis!
Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely
Why nearly all of the leading tech companies are strongly advocating against a fully remote setup and should game studios follow suit?
🎮 Iteration over Innovation? Case: Makeover Match
This week, we jump into what it takes to design great Match 3 games and how we would improve Makeover Match.
The Hunger Games for User Generated Content: Case Fall Guys
How did Fall Guys add User Generated Content mid-flight?
Marvel Snap - The Definitive Deconstruction
Dive into our most in depth deconstruction ever!
🎮 What’s next for Rovio? 7 Questions that Paint the Picture.
This week, now that the big news on Rovio is confirmed, we look at the question on the industry’s mind — what’s next for the company under Sega?
Royal Kingdom: Will it Usurp the Throne or Just be a Royal Relative?
Another billion Dollar puzzle game from Istanbul?!?
Clash Mini - Supercell’s Next Billion Dollar Game?
Will Clash Mini’s upcoming global launch be good enough to be a major hit?
🎮 Web3 Gaming Consolidates to Survive
In the changing economic environment, we take a look at the recent consolidation of blockchain gaming to weather tough times ahead.
The 8 Things Supercell is Doing to Level Up
Analysis of the Supercell CEO’s blog post that outlines the company’s strategy and provides a laundry list of initiatives that lay out the transformation roadmap for the one-of-a-kind games company.
🎮 The Hybridcasual Gamble
We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry.