Media
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2019 Predictions: #4 Pokemon Go Will Get a Magical Rival
How big will Niantic get in 2019 and why others can’t keep up
2019 Predictions: #3 Simulation & Customisation Games get Primed for Growth
Simulation and Customisation games may look stale and entrenched, but don’t let the perception fool you
2019 Predictions: #2 the Hyper-Casual Party, as We Know It, Will End
Hyper-casual was too good to be true. Here’s what’s going to change.
2019 Predictions: #1 Only One Way to Climb to the Top of the Puzzle Games Category
Who is going to be on the top of Puzzle Games category in 2019 and how?
How to Effectively Predict Launch Week Installs on Mobile
How does featuring placement, genre, art style, IP, app size etc. impact the launch week installs
Dragalia Lost - Meet Nintendo's New Cash Dragon
Draglia is a proof that Nintendo can achieve continuous success on mobile
How Disney Tsum Tsum Made over a Billion Dollars
Everything you should learn from a billion dollar mobile game
Battlelands Royale: Contender Or Pretender?
Can Battlelands Royale Take on Fortnite on Mobile?
5 Ways Voodoo Dominates the Hyper-Casual Market
What makes Voodoo such a powerful publisher and how to compete with it
What Pokemon GO Can Learn from Jurassic World Alive
Can Jurassic World alive repeat Pokemon GO’s success?
3 Reasons Why Sims Mobile Misses the Mark: In-depth Analysis
Sims was a proven concept on mobile. Yet the sequel didn’t deliver.
What the H _ _ _ Happened to Brawl Stars?
During the past year Supercell’s latest game in soft launch has pulled all the tricks in the book - but it looks like that won’t be enough.
Will Clan Wars Get You Back to Clash Royale?
Clash Royale attempts to stop sliding revenues by taking a page from Clash of Clan’s playbook
$126 Million and Counting: Fortnite, How Do They Do It?
The most thorough analysis of Fortnite’s monetisation you’ll find
Love Nikki - a Dress-Up Game to Rule Them All
How Love, Nikki racked up $160M with just 40M installs
How Counter Strike Can Sell a Single Skin for $61,000
Counter Strike grew its revenues by $84M in 2017 by perfecting the sales of skins
Facebook Instant Games: Designing Games for Chat
The rules of designing successful messenger games.
How Idle Heroes made $100M in a Year
How Idle Heroes took its place in the top grossing charts