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Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.

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Deconstructor of Fun
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Indie Game to Try: Heroes of Honor
Jan 28

Jan 28 Indie Game to Try: Heroes of Honor

Michail Katkoff
Indie

Heroes of Honor was a game made by Nonstop Games before they were purchased by King.

Boom Beach - Developing the Next Big Thing
Jan 18

Jan 18 Boom Beach - Developing the Next Big Thing

Michail Katkoff

Supercell's Clash of Clans follow-up innovates on the gameplay and chooses to go light on the social.

Mid-Core Success Part 4: Monetization
Nov 22

Nov 22 Mid-Core Success Part 4: Monetization

Michail Katkoff

The final part of the series analyzes monetization mechanics in mid-core games.

Mid-Core Success Part 3: Social
Nov 4

Nov 4 Mid-Core Success Part 3: Social

Michail Katkoff

Third part of the series analyzes the social mechanics in mid-core games.

 

Mid-Core Success Part 2: Retention
Oct 28

Oct 28 Mid-Core Success Part 2: Retention

Michail Katkoff

Second part of the series analyzes the retention mechanics that make players stick in mid-core games.

 

Mid-Core Success Part 1: Core Loops
Oct 21

Oct 21 Mid-Core Success Part 1: Core Loops

Michail Katkoff

The first part of the mid-core series explains the core loop of mid-core games.

Why Plants vs. Zombies 2 Can't Make It To the Top
Oct 3

Oct 3 Why Plants vs. Zombies 2 Can't Make It To the Top

Michail Katkoff
Deconstructions

First free-to-play Plants VS Zombies was not the success it could have been.

How Jelly Splash beats Candy Crush Saga in monetization
Aug 30

Aug 30 How Jelly Splash beats Candy Crush Saga in monetization

Michail Katkoff

Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.

Growth Hacking Criminal Case
Aug 14

Aug 14 Growth Hacking Criminal Case

Michail Katkoff

Parisian studio, Pretty Simple, was late to the matured Facebook market but was nevertheless still able to capture is a sizeable chunk of it. 

6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga
Jul 16

Jul 16 6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga

Michail Katkoff

King's newest puzzle game hit Pet Rescue Saga doesn't seem to have the same potential for success as Candy Crush Saga did.

Beating Candy Crush Saga
May 22

May 22 Beating Candy Crush Saga

Michail Katkoff

What does it take to dethrone the best puzzle game ever made?

How Puzzle & Dragons Does It
Feb 25

Feb 25 How Puzzle & Dragons Does It

Michail Katkoff

GungHo's Puzzle & Dragons is a Japanese monster hit. Here's how and why.

Monetizing an Infinite Runner
Feb 15

Feb 15 Monetizing an Infinite Runner

Michail Katkoff

Infinite runners, like Subway Surfer, horde installs but have a hard time in monetizing their players. This post analyzes how they could do a better job.

Behind the Success of Hay Day
Jan 11

Jan 11 Behind the Success of Hay Day

Michail Katkoff
Game Mechanics, Deconstructions

A sit-down with Timur Haussila, the lead of a team that created Hay Day.

 

How Rage of Bahamut Monetizes
Nov 22

Nov 22 How Rage of Bahamut Monetizes

Michail Katkoff

Rage of Bahamut was the first global card collection hit. This post analyzes how the game monetized so well.

Kingdom Rush - 5 Steps to Double Revenue
Oct 9

Oct 9 Kingdom Rush - 5 Steps to Double Revenue

Michail Katkoff

Kingdom Rush is an amazingly addictive tower defense game. This post analyzes how the game could have increased its revenue.

Clash of Clans - the Winning Formula
Sep 16

Sep 16 Clash of Clans - the Winning Formula

Michail Katkoff
Deconstructions

Supercell's Clash of Clans is an industry changing hit.

Battle Buddies - 4 Mistakes Away From Greatness
Sep 1

Sep 1 Battle Buddies - 4 Mistakes Away From Greatness

Michail Katkoff

Supercell's Battle Buddies is a fun and creative game that was few mistakes away from being successful.

Where's My Water and the Art of Selling Paid Content
Aug 12

Aug 12 Where's My Water and the Art of Selling Paid Content

Michail Katkoff

Disney's Where's My Water did a great job in luring a player to pay for the full version of the game.

CSR Racing Deconstructed
Jul 25

Jul 25 CSR Racing Deconstructed

Michail Katkoff

Natural Motion's CSR Racing was the first true Western free-to-play mega-hit.

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