Media
ALL PODCASTS, ARTICLES AND MORE.
How Idle Heroes made $100M in a Year
How Idle Heroes took its place in the top grossing charts
LEGENDARY: Game of Heroes - a Master Class in Live Operations
Guest author Andrew Payton walks us through the incredibly well thought out and excuted liveops run in N3twork's Legendary: Game of Heroes.
HQ Trivia and the Rise of Mobile Streaming
Ever wanted to be a contestant on a live TV game show and win real money?
Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks?
Nintendo's Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. Can the grandfather of simulation games teach us about game design?
Star Wars Battlefront II: The Only Analysis You Need to Read
How the Rebels took down the Death Star
Toon Blast and the Death of Saga
Deconstructing the two reasons why traditional Saga maps are a thing of the past
Can Capcom's Puzzle Fighter Deliver a K.O?
Renowned Japanese developer Capcom has brought back it's 90's arcade classic Puzzle Fighter to mobile, but how does it stack up?
Merge Town: Rise of Hyper Casual
Gram Games successfully combines hyper casual games with video ad driven business model
The Secrets of Machine Zone's Success Part 3 - Monetization and the Future of 4X Games
Monetization, user acquisition and the future of mid-core games
The Secrets of Machine Zone's Success Part 2 - Design
The core systems and designs of Machine Zone's games
The Secrets of Machine Zone's Success - Part 1: The History
The history of Machine Zone's and 4X games
How Angry Birds 2 Multiplied Revenues in a Year
A masterclass of adding mid-core elements into a casual game
TRANSFORMERS: Forged to Fight - A Game Worth Paying $750M For?
A closer look at the follow-up to Marvel:Contest of Champions
How One Event Shot Dokkan Battle into #1 Top Grossing
Deconstruction of top grossing game event
7 Reasons Why You Can't Stop Playing Clash Royale
Because of these seven reasons, it's nearly impossible to stop playing Clash Royale.
Fast Following Clash Royale - the Case of Star Wars: Force Arena
Four Reasons Why Star Wars: Force Arena Fell Short from Clash Royale
Titanfall 2: The Titan That Almost Was
How one of the most promising launches in 2016 ended in a disaster.
Paid or Freemium: The Case of Super Mario Run
An analysis of the Super Mario Run and the factors that speak for the good old pay-to-play model instead of the de facto freemium model.