Media
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Four ways Blizzard's Heroes of The Storm will outplay League of Legends
Bizzard's Heroes of the Storm challenges League of Legends with a different take on the whole hero brawler genre.
Why Fallout Shelter Popped and Dropped
Fallout Shelter was able to conquer the absolute top of charts quickly and vanished just as fast as it came.
World of Tanks Blitz Liberates Players from Mid-Core
World of Tanks is exactly what you expect it to be - pure battle. There are no building or timers. You don't run out of lives. You also don't have to farm, craft or play the gacha game.
Madden Mobile: Can EA Update Its Classic Playbook?
EA's MADDEN is the most successful sports game ever made for touchscreen devices.
SimCity BuildIt: A Nice Town, But Would You Want to Move In?
the teams at EA and Track Twenty have accomplished something remarkable – they’ve created a good mobile port, both in terms of quality and KPIs, of a significant PC franchise.
Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game
Supercell's take on puzzle category. A fun game that failed.
How Kim Kardashian: Hollywood Made the A-List
Glu's Kim Kardashian game was a smash hit. This through deconstruction explains why and how.
If Vainglory Doesn't Make it, No One Will
Super Evil Megacorp built League of Legends for touchscreen devices. But is that what the players want?
Fates Forever - Beauty Pageant Contestant in a Sports Match
Fates Forever was a beautiful MOBA that failed due to lack of depth and technical issues.
Why Plants vs. Zombies 2 Can't Make It To the Top
First free-to-play Plants VS Zombies was not the success it could have been.
Behind the Success of Hay Day
A sit-down with Timur Haussila, the lead of a team that created Hay Day.
Clash of Clans - the Winning Formula
Supercell's Clash of Clans is an industry changing hit.