Media
ALL PODCASTS, ARTICLES AND MORE.
The Game Analytics Masterclass
A decade after that first pitch meeting at Rovio, the fully realized vision: how top studios use analytics to reduce decision latency and see truth before competitors even react.
5 Real Cases Where Better Data Questions Drove Game Growth
From economy pitfalls to pricing strategy, here are 5 real-world cases showing how asking the right data questions can drive retention, revenue, and growth in games.
What I Took from Games to Build Better Consumer Apps
A breakdown of five game-design “superpowers” that product leaders can bring into consumer apps—from progression systems to re-engagement loops and monetization models.
The Power of Q5 and Retention: Lessons from SciPlay
How do you grow in a mature market? Well, there’s no one better to answer this question than Josh Wilson, CEO of SciPlay, who has steered the company to growth every year since 2013.
5 Ways Voodoo Dominates the Hyper-Casual Market
What makes Voodoo such a powerful publisher and how to compete with it
What Pokemon GO Can Learn from Jurassic World Alive
Can Jurassic World alive repeat Pokemon GO’s success?
3 Reasons Why Sims Mobile Misses the Mark: In-depth Analysis
Sims was a proven concept on mobile. Yet the sequel didn’t deliver.
Love Nikki - a Dress-Up Game to Rule Them All
How Love, Nikki racked up $160M with just 40M installs
SimCity BuildIt: A Nice Town, But Would You Want to Move In?
the teams at EA and Track Twenty have accomplished something remarkable – they’ve created a good mobile port, both in terms of quality and KPIs, of a significant PC franchise.
How Kim Kardashian: Hollywood Made the A-List
Glu's Kim Kardashian game was a smash hit. This through deconstruction explains why and how.
Fates Forever - Beauty Pageant Contestant in a Sports Match
Fates Forever was a beautiful MOBA that failed due to lack of depth and technical issues.
Mid-Core Success Part 4: Monetization
The final part of the series analyzes monetization mechanics in mid-core games.
Mid-Core Success Part 2: Retention
Second part of the series analyzes the retention mechanics that make players stick in mid-core games.
Mid-Core Success Part 1: Core Loops
The first part of the mid-core series explains the core loop of mid-core games.
Behind the Success of Hay Day
A sit-down with Timur Haussila, the lead of a team that created Hay Day.
How Rage of Bahamut Monetizes
Rage of Bahamut was the first global card collection hit. This post analyzes how the game monetized so well.
Kingdom Rush - 5 Steps to Double Revenue
Kingdom Rush is an amazingly addictive tower defense game. This post analyzes how the game could have increased its revenue.
Clash of Clans - the Winning Formula
Supercell's Clash of Clans is an industry changing hit.
CSR Racing Deconstructed
Natural Motion's CSR Racing was the first true Western free-to-play mega-hit.