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The 30% Era Is Over. Google Play's Games GM Explains What Comes Next.
An insightful discussion with Games GM Aurash Mahbod on Google Play's new era and its implications for game developers.
The Runtime Gap: What 25 Years Inside Game Engines Taught Andrew Bowell About Where AI Actually Matters
Andrew Bowell, CEO of Iconic, on game development, AI integration, and the challenges of building new game engines.
From Space Ape to Duolingo via Supercell: Simon Hade on Building, Pivoting, and the Price of Being a Founder
Simon Hade's journey from co-founding Space Ape through Supercell and eventually into arms of Duolingo is worth hearing.
8 Trends That Will Redefine Gaming in Asia (and Beyond)
From China’s regulation reset to SEA’s new payment ecosystems, Asia is setting the rules for the next era of gaming.
How Do You Find and Scale an Indie Hit Like Balatro?
A poker roguelike made by one person broke the internet, and Playstack turned it into a phenomenon. Here’s how they did it.
Work Harder Is Not a Strategy
The trap isn’t speed, it’s misalignment. Here’s why motion without strategy kills velocity.
What AI Is Really Doing to Games and the Game Industry
Right now, we’re forcing AI into development without thinking long and hard about the implications. From ethical blind spots to broken career ladders, the future of game development might not be faster, just riskier.
The Backend Jungle: A Short Guide for Game Executives
Why you should not overlook the importance of backend services in game development