What happens in Istanbul, doesn’t stay in Istanbul…
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
What happens in Istanbul, doesn’t stay in Istanbul…
We dive into some interesting economic learnings from the decades-old CS:GO and how they might be applied to modern economy design.
Rules of survival for the post-IDFA world
Playtika recently made a bid for Angry Birds’ creator, Rovio. We dive into the details and why Rovio makes a great asset.
We should take a very careful look at the state of bundling. What’s driving it? What are the consequences if it continues to take market share?
One of the biggest games removed loot boxes. Here’s why they did it, what it led to and whether you should follow suit,
The quality of your creatives has never been more critical to the success of your games.
What the current market state actually looks like? Which game categories face the most challenges in this climate? Who’s seeing the greatest success despite the headwinds?
Marvel Snap from the team behind Hearthstone is a hit game. But will it last the test of time?
A clean, high-signal newsletter for builders who want to understand what's working in games—fast.