Media
ALL PODCASTS, ARTICLES AND MORE.
The Screw Puzzle Gold Rush
The design evolution that turned Screw Puzzles into a $75M monetization engine.
7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker
Revamp your LiveOps—it's never too late, as long as the game is still in play.
Long-Term Retention - Why D180 is the New D30
If your goal is to create a stable and predictable gaming business then focusing on long-term retention from day one is the key to success.
How Archero Shot to the Top, and How You Can Do Better
Deep diving into Archero’s product and marketing journey, while uncovering a huge revenue opportunity for the industry
How Counter Strike Can Sell a Single Skin for $61,000
Counter Strike grew its revenues by $84M in 2017 by perfecting the sales of skins
Facebook Instant Games: Designing Games for Chat
The rules of designing successful messenger games.
Move over Minecraft - Monetizing User-Generated Content
A compact review of the next wave of user-generated games
Monetization with Behavioral Economics
Affect players' decision-making to drive digital revenues
Merge Town: Rise of Hyper Casual
Gram Games successfully combines hyper casual games with video ad driven business model
Designing a Strong Gacha
How to design a great gacha explained via the cases of Clash Royale and Brawl Stars.
The Secrets of Machine Zone's Success Part 2 - Design
The core systems and designs of Machine Zone's games
The Secrets of Machine Zone's Success - Part 1: The History
The history of Machine Zone's and 4X games
TRANSFORMERS: Forged to Fight - A Game Worth Paying $750M For?
A closer look at the follow-up to Marvel:Contest of Champions
Managing and Avoiding Content Treadmills
An analysis of content-driven games and successful mechanics to reduce the volume of content needed.
The Making Of A Mechanic: Daily Goals
This post analyzes the usage of daily goal mechanic’s in several titles and goes over some uses where it doesn’t work as well as it could have.
Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game
Supercell's take on puzzle category. A fun game that failed.
Behind the Success of Hay Day
A sit-down with Timur Haussila, the lead of a team that created Hay Day.