Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
All tagged monetisation
Everything you should learn from a billion dollar mobile game
During the past year Supercell’s latest game in soft launch has pulled all the tricks in the book - but it looks like that won’t be enough.
Clash Royale attempts to stop sliding revenues by taking a page from Clash of Clan’s playbook
Podcast detailing the growth and the future of Battle Royale games
The most thorough analysis of Fortnite’s monetisation you’ll find
How Love, Nikki racked up $160M with just 40M installs
Counter Strike grew its revenues by $84M in 2017 by perfecting the sales of skins
Deconstruction of top grossing game event
Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.
King's newest puzzle game hit Pet Rescue Saga doesn't seem to have the same potential for success as Candy Crush Saga did.
A sit-down with Timur Haussila, the lead of a team that created Hay Day.