Media
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The DoF Masterclass: From an Idea to Scale at a Supersonic Speed
Key lessons from Supersonic’s leaders on turning a hybridcasual idea into a scalable hit - covering publishing, monetization, creative strategy, and growth.
Here's How Subscriptions Will Disrupt the Games Industry
During the decade the subscriptions based business model has disrupted several major B2C industries from music to TV and shopping. Games will be next.
How Disney Tsum Tsum Made over a Billion Dollars
Everything you should learn from a billion dollar mobile game
What the H _ _ _ Happened to Brawl Stars?
During the past year Supercell’s latest game in soft launch has pulled all the tricks in the book - but it looks like that won’t be enough.
Will Clan Wars Get You Back to Clash Royale?
Clash Royale attempts to stop sliding revenues by taking a page from Clash of Clan’s playbook
$126 Million and Counting: Fortnite, How Do They Do It?
The most thorough analysis of Fortnite’s monetisation you’ll find
Love Nikki - a Dress-Up Game to Rule Them All
How Love, Nikki racked up $160M with just 40M installs
How Counter Strike Can Sell a Single Skin for $61,000
Counter Strike grew its revenues by $84M in 2017 by perfecting the sales of skins
How One Event Shot Dokkan Battle into #1 Top Grossing
Deconstruction of top grossing game event
How Jelly Splash beats Candy Crush Saga in monetization
Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.
6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga
King's newest puzzle game hit Pet Rescue Saga doesn't seem to have the same potential for success as Candy Crush Saga did.
Behind the Success of Hay Day
A sit-down with Timur Haussila, the lead of a team that created Hay Day.