Media
ALL PODCASTS, ARTICLES AND MORE.
Leaving the Cradle: Trading Nordic Comfort for Mediterranean Chaos
Mishka Katkoff and Phil Black are leaving the Nordic cradle for the sunlit chaos of Greece and Cyprus. Here’s why two game consultants traded comfort for motion, and what they’re taking with them.
Fractional Work: A Midlife Crisis or a Career Hack or the Only Way to Stay Sane?
Why more leaders are going fractional: the ups, downs, and career truths of taking high-impact roles without going full-time.
The Truth About Startup Life Nobody Tells You with Joseph Kim
A brutally honest look at what startup life really costs, and why chasing success without purpose leaves founders burned out, broken, or both.
The Startup That Wasn’t Meant to Scale: A Conversation with Sophie Vo
An honest conversation with Sophie Vo on walking away from the startup grind to build something radically different. She shares why true success is not about scale but about alignment, real impact, and building a business that actually feels like freedom.
How I Went From a 3D Artist to GM of a Billion-Dollar Game
Justin McFarlane went from 3D artist to GM of SciPlay’s Billion Dollar flagship game. We explore how long-term trust, internal growth, and deep product proximity shaped his unconventional path — and what it says about building great teams in gaming.
Climbing to the C-Suite: Insights from Mission One's Gerard Miles
Ready to make bold moves toward the executive suite? Gerard Miles, co-CEO of headhunting firm Mission One, shares what it takes to evolve from individual contributor to strategic leader.
Executive Headhunting in the Gaming Industry: Tips, Challenges, and Strategies
Dive into the complexities of executive headhunting in the gaming industry, from key qualities to cultural fit.
The Art of Hiring: Lessons from a True Talent Expert
Discover invaluable tips for securing your dream job in the gaming industry from the Head of Talent at a16z, a top venture capital firm.
Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely
Why nearly all of the leading tech companies are strongly advocating against a fully remote setup and should game studios follow suit?