Media
ALL PODCASTS, ARTICLES AND MORE.
The Uncomfortably Comfortable Supercell Talk
Over the years, we’ve grown uncomfortably comfortable reading about Supercell’s declining numbers and the actions that the company takes to counter the downward trend.
10 Years of Excellence - Deconstruction of Supercell
Perhaps the most thorough analysis of Supercell’s strategy, portfolio, culture, and M&A efforts.
Managing and Avoiding Content Treadmills
An analysis of content-driven games and successful mechanics to reduce the volume of content needed.
Supercell's Spooky Pop and the Six Rules of a Hit Puzzle Game
Supercell's take on puzzle category. A fun game that failed.
Boom Beach - Developing the Next Big Thing
Supercell's Clash of Clans follow-up innovates on the gameplay and chooses to go light on the social.
Mid-Core Success Part 2: Retention
Second part of the series analyzes the retention mechanics that make players stick in mid-core games.
Why Plants vs. Zombies 2 Can't Make It To the Top
First free-to-play Plants VS Zombies was not the success it could have been.
How Jelly Splash beats Candy Crush Saga in monetization
Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.
Behind the Success of Hay Day
A sit-down with Timur Haussila, the lead of a team that created Hay Day.
Clash of Clans - the Winning Formula
Supercell's Clash of Clans is an industry changing hit.