Media
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Dragalia Lost - Meet Nintendo's New Cash Dragon
Draglia is a proof that Nintendo can achieve continuous success on mobile
Mid-Core Success Part 4: Monetization
The final part of the series analyzes monetization mechanics in mid-core games.
Mid-Core Success Part 3: Social
Third part of the series analyzes the social mechanics in mid-core games.
How Jelly Splash beats Candy Crush Saga in monetization
Wooga's Jelly Splash is a newcomer in the puzzle category with an improved monetization mechanics compared to the old king, Candy Crush Saga.
Behind the Success of Hay Day
A sit-down with Timur Haussila, the lead of a team that created Hay Day.
How Rage of Bahamut Monetizes
Rage of Bahamut was the first global card collection hit. This post analyzes how the game monetized so well.
Kingdom Rush - 5 Steps to Double Revenue
Kingdom Rush is an amazingly addictive tower defense game. This post analyzes how the game could have increased its revenue.
Clash of Clans - the Winning Formula
Supercell's Clash of Clans is an industry changing hit.
Where's My Water and the Art of Selling Paid Content
Disney's Where's My Water did a great job in luring a player to pay for the full version of the game.
CSR Racing Deconstructed
Natural Motion's CSR Racing was the first true Western free-to-play mega-hit.
Three Steps from Paid to Freemium
What should you take into an account when turning your paid app into a freemium one.
Going from Paid to Free(mium)
Analyzing the effects of turning a paid app into a freemium one.