How big will Niantic get in 2019 and why others can’t keep up
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. All of the contributors to this site are both gamers and game makers.
Simulation and Customisation games may look stale and entrenched, but don’t let the perception fool you
How does featuring placement, genre, art style, IP, app size etc. impact the launch week installs
Draglia is a proof that Nintendo can achieve continuous success on mobile
What makes Voodoo such a powerful publisher and how to compete with it
During the past year Supercell’s latest game in soft launch has pulled all the tricks in the book - but it looks like that won’t be enough.
Clash Royale attempts to stop sliding revenues by taking a page from Clash of Clan’s playbook
Counter Strike grew its revenues by $84M in 2017 by perfecting the sales of skins
Catch the powerful Deconstructor of Fun team at GDC!
A clean, high-signal newsletter for builders who want to understand what's working in games—fast.