Media
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Managing and Avoiding Content Treadmills
An analysis of content-driven games and successful mechanics to reduce the volume of content needed.
Monetizing an Infinite Runner
Infinite runners, like Subway Surfer, horde installs but have a hard time in monetizing their players. This post analyzes how they could do a better job.
Grinding made fun
Playing same level over and over again can be daunting - or it can be fun.