Gameplay – great design held back by shaky controls
|Characters in Fates Forever are charming and beautifully made. They also do a great job in|
visually communicating the characteristic of each champion. I mean everyone knows how to play
with a fox carrying a bow.
|Maps in Fates Forever are not only stunning but also very well designed offering|
multiple strategies to for player to employ.
|Most of the gesture controls in Fates Forever are fruiting but some are exceptionally great.|
For example Dim, a fire mage, sets the earth on fire accruing to a path drawn by player.
Retention – just the bare minimum
|Win or lose the amount of soft currency player gets is pretty much the same.|
I call it a communist reward system.
Social - and the lack of it
|Starting a game with friends is super easy. Tap on Party button, pick a friend, press play|
and start having some really fun time!
No Guilds, No Events
Monetization - like League of Legends but not even close
How League of Legends monetizes
|League of Legends monetizes through character. That's why they have lots of them.|
How Fates Forever tries to monetize
1. Selling Characters
2. Technical Difficulties
3. Lack of Retention
When Looks are just not the Main Point
Looks are not even close to the priority when making a highly competitive MOBA. Gameplay, balancing, team play and competition mechanics should be the cornerstones of development. It a sport, not a beauty pageant.